* Resolve all non-obsoleting warnings in content * Update ClientGameTicker.cs * Update SkeletonAccentSystem.cs * Update BwoinkSystem.cs
80 lines
2.6 KiB
C#
80 lines
2.6 KiB
C#
using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Plunger.Components;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Timing;
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using Content.Shared.Random.Helpers;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Content.Shared.Random;
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namespace Content.Shared.Plunger.Systems;
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/// <summary>
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/// Plungers can be used to unblock entities with PlungerUseComponent.
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/// </summary>
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public sealed class PlungerSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<PlungerComponent, AfterInteractEvent>(OnInteract);
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SubscribeLocalEvent<PlungerComponent, PlungerDoAfterEvent>(OnDoAfter);
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}
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private void OnInteract(EntityUid uid, PlungerComponent component, AfterInteractEvent args)
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{
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if (args.Handled)
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return;
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if (!args.CanReach || args.Target is not { Valid: true } target)
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return;
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if (!TryComp<PlungerUseComponent>(args.Target, out var plunger))
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return;
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if (plunger.NeedsPlunger)
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return;
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_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, component.PlungeDuration, new PlungerDoAfterEvent(), uid, target, uid)
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{
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BreakOnMove = true,
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BreakOnDamage = true,
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MovementThreshold = 1.0f,
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});
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args.Handled = true;
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}
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private void OnDoAfter(EntityUid uid, PlungerComponent component, DoAfterEvent args)
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{
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if (args.Cancelled || args.Handled || args.Args.Target == null)
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return;
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if (args.Target is not { Valid: true } target)
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return;
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if (!TryComp(target, out PlungerUseComponent? plunge))
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return;
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_popup.PopupClient(Loc.GetString("plunger-unblock", ("target", target)), args.User, args.User, PopupType.Medium);
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plunge.Plunged = true;
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var spawn = _proto.Index<WeightedRandomEntityPrototype>(plunge.PlungerLoot).Pick(_random);
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_audio.PlayPredicted(plunge.Sound, uid, uid);
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Spawn(spawn, Transform(target).Coordinates);
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RemComp<PlungerUseComponent>(target);
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Dirty(target, plunge);
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args.Handled = true;
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}
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}
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