* adds `KeysIn` data field to `ChemicalPayloadComponent` And check when handling chemical payloads that a trigger key exists. * Update Content.Server/Payload/EntitySystems/PayloadSystem.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
41 lines
1008 B
C#
41 lines
1008 B
C#
using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Trigger.Systems;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Payload.Components;
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/// <summary>
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/// Chemical payload that mixes the solutions of two drain-able solution containers when triggered.
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/// </summary>
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[RegisterComponent]
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public sealed partial class ChemicalPayloadComponent : Component
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{
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[DataField("beakerSlotA", required: true)]
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public ItemSlot BeakerSlotA = new();
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[DataField("beakerSlotB", required: true)]
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public ItemSlot BeakerSlotB = new();
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/// <summary>
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/// The keys that will activate the chemical payload.
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/// </summary>
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[DataField]
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public List<string> KeysIn = new() { TriggerSystem.DefaultTriggerKey };
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}
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[Serializable, NetSerializable]
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public enum ChemicalPayloadVisuals : byte
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{
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Slots
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}
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[Flags]
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[Serializable, NetSerializable]
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public enum ChemicalPayloadFilledSlots : byte
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{
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None = 0,
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Left = 1 << 0,
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Right = 1 << 1,
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Both = Left | Right,
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}
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