Files
tbd-station-14/Content.Shared/Nutrition/EntitySystems/MessyDrinkerSystem.cs
Fildrance 22fe5185a3 refactor: new overload for SharedRandomExtensions.HashCodeCombine (#40990)
* refactor: new overload for SharedRandomExtensions.HashCodeCombine

* Update Content.Shared/Random/Helpers/SharedRandomExtensions.cs

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-19 21:29:31 +00:00

54 lines
1.8 KiB
C#

using Content.Shared.Fluids;
using Content.Shared.Nutrition.Components;
using Content.Shared.Popups;
using Content.Shared.Random.Helpers;
using Content.Shared.Tag;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Shared.Nutrition.EntitySystems;
public sealed class MessyDrinkerSystem : EntitySystem
{
[Dependency] private readonly IngestionSystem _ingestion = default!;
[Dependency] private readonly SharedPuddleSystem _puddle = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly TagSystem _tag = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MessyDrinkerComponent, IngestingEvent>(OnIngested);
}
private void OnIngested(Entity<MessyDrinkerComponent> ent, ref IngestingEvent ev)
{
if (ent.Comp.SpillImmuneTag != null && _tag.HasTag(ev.Food, ent.Comp.SpillImmuneTag.Value))
return;
// Cannot spill if you're being forced to drink.
if (ev.ForceFed)
return;
var proto = _ingestion.GetEdibleType(ev.Food);
if (proto == null || !ent.Comp.SpillableTypes.Contains(proto.Value))
return;
// TODO: Replace with RandomPredicted once the engine PR is merged
var seed = SharedRandomExtensions.HashCodeCombine((int)_timing.CurTick.Value, GetNetEntity(ent).Id);
var rand = new System.Random(seed);
if (!rand.Prob(ent.Comp.SpillChance))
return;
if (ent.Comp.SpillMessagePopup != null)
_popup.PopupPredicted(Loc.GetString(ent.Comp.SpillMessagePopup), null, ent, ent, PopupType.MediumCaution);
var split = ev.Split.SplitSolution(ent.Comp.SpillAmount);
_puddle.TrySpillAt(ent, split, out _);
}
}