* Defibs will now also shock anyone still interacting with the target. * Improvements to test readability * Apply fixes to other tests * Refactor the interacting entities query to use an event. * Include pullers as interacting with the entity they are pulling * Broadcast event * Use a constant * Convert new test to InteractionTest * Convert existing test * Add behaviour note * Revert "Convert existing test" This reverts commit b8a8f2f68e3733bdb6ec254faf955a42096d47d7. * Move new test into separate (InteractionTest) test file * Use ToServer * Use a constant for prototype id * Use ToServer * Add EntProtoId constructor * Add assertion failure messages * Manual cleanup of test entities * Remove obsolete flag * Add test summaries * Remove tuple constructor * Wrap entity deletion in WaitPost * Extend DoAfter interacting test with an extra mob
618 lines
22 KiB
C#
618 lines
22 KiB
C#
using Content.Shared.ActionBlocker;
|
|
using Content.Shared.Administration.Logs;
|
|
using Content.Shared.Alert;
|
|
using Content.Shared.Buckle.Components;
|
|
using Content.Shared.Cuffs;
|
|
using Content.Shared.Cuffs.Components;
|
|
using Content.Shared.Database;
|
|
using Content.Shared.Hands;
|
|
using Content.Shared.Hands.Components;
|
|
using Content.Shared.Hands.EntitySystems;
|
|
using Content.Shared.IdentityManagement;
|
|
using Content.Shared.Input;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Inventory.VirtualItem;
|
|
using Content.Shared.Item;
|
|
using Content.Shared.Mobs;
|
|
using Content.Shared.Mobs.Systems;
|
|
using Content.Shared.Movement.Events;
|
|
using Content.Shared.Movement.Pulling.Components;
|
|
using Content.Shared.Movement.Pulling.Events;
|
|
using Content.Shared.Movement.Systems;
|
|
using Content.Shared.Popups;
|
|
using Content.Shared.Pulling.Events;
|
|
using Content.Shared.Standing;
|
|
using Content.Shared.Verbs;
|
|
using Robust.Shared.Containers;
|
|
using Robust.Shared.Input.Binding;
|
|
using Robust.Shared.Physics;
|
|
using Robust.Shared.Physics.Components;
|
|
using Robust.Shared.Physics.Events;
|
|
using Robust.Shared.Physics.Systems;
|
|
using Robust.Shared.Player;
|
|
using Robust.Shared.Timing;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Shared.Movement.Pulling.Systems;
|
|
|
|
/// <summary>
|
|
/// Allows one entity to pull another behind them via a physics distance joint.
|
|
/// </summary>
|
|
public sealed class PullingSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly IGameTiming _timing = default!;
|
|
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
|
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
|
|
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
|
|
[Dependency] private readonly MovementSpeedModifierSystem _modifierSystem = default!;
|
|
[Dependency] private readonly SharedJointSystem _joints = default!;
|
|
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
|
|
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
|
|
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
|
|
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
|
[Dependency] private readonly HeldSpeedModifierSystem _clothingMoveSpeed = default!;
|
|
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
|
[Dependency] private readonly SharedVirtualItemSystem _virtual = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
UpdatesAfter.Add(typeof(SharedPhysicsSystem));
|
|
UpdatesOutsidePrediction = true;
|
|
|
|
SubscribeLocalEvent<PullableComponent, MoveInputEvent>(OnPullableMoveInput);
|
|
SubscribeLocalEvent<PullableComponent, CollisionChangeEvent>(OnPullableCollisionChange);
|
|
SubscribeLocalEvent<PullableComponent, JointRemovedEvent>(OnJointRemoved);
|
|
SubscribeLocalEvent<PullableComponent, GetVerbsEvent<Verb>>(AddPullVerbs);
|
|
SubscribeLocalEvent<PullableComponent, EntGotInsertedIntoContainerMessage>(OnPullableContainerInsert);
|
|
SubscribeLocalEvent<PullableComponent, ModifyUncuffDurationEvent>(OnModifyUncuffDuration);
|
|
SubscribeLocalEvent<PullableComponent, StopBeingPulledAlertEvent>(OnStopBeingPulledAlert);
|
|
SubscribeLocalEvent<PullableComponent, GetInteractingEntitiesEvent>(OnGetInteractingEntities);
|
|
|
|
SubscribeLocalEvent<PullerComponent, UpdateMobStateEvent>(OnStateChanged, after: [typeof(MobThresholdSystem)]);
|
|
SubscribeLocalEvent<PullerComponent, AfterAutoHandleStateEvent>(OnAfterState);
|
|
SubscribeLocalEvent<PullerComponent, EntGotInsertedIntoContainerMessage>(OnPullerContainerInsert);
|
|
SubscribeLocalEvent<PullerComponent, EntityUnpausedEvent>(OnPullerUnpaused);
|
|
SubscribeLocalEvent<PullerComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
|
|
SubscribeLocalEvent<PullerComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
|
|
SubscribeLocalEvent<PullerComponent, DropHandItemsEvent>(OnDropHandItems);
|
|
SubscribeLocalEvent<PullerComponent, StopPullingAlertEvent>(OnStopPullingAlert);
|
|
|
|
SubscribeLocalEvent<HandsComponent, PullStartedMessage>(HandlePullStarted);
|
|
SubscribeLocalEvent<HandsComponent, PullStoppedMessage>(HandlePullStopped);
|
|
|
|
SubscribeLocalEvent<PullableComponent, StrappedEvent>(OnBuckled);
|
|
SubscribeLocalEvent<PullableComponent, BuckledEvent>(OnGotBuckled);
|
|
SubscribeLocalEvent<ActivePullerComponent, TargetHandcuffedEvent>(OnTargetHandcuffed);
|
|
|
|
CommandBinds.Builder
|
|
.Bind(ContentKeyFunctions.ReleasePulledObject, InputCmdHandler.FromDelegate(OnReleasePulledObject, handle: false))
|
|
.Register<PullingSystem>();
|
|
}
|
|
|
|
private void OnTargetHandcuffed(Entity<ActivePullerComponent> ent, ref TargetHandcuffedEvent args)
|
|
{
|
|
if (!TryComp<PullerComponent>(ent, out var comp))
|
|
return;
|
|
|
|
if (comp.Pulling == null)
|
|
return;
|
|
|
|
if (CanPull(ent, comp.Pulling.Value, comp))
|
|
return;
|
|
|
|
if (!TryComp<PullableComponent>(comp.Pulling, out var pullableComp))
|
|
return;
|
|
|
|
TryStopPull(comp.Pulling.Value, pullableComp);
|
|
}
|
|
|
|
private void HandlePullStarted(EntityUid uid, HandsComponent component, PullStartedMessage args)
|
|
{
|
|
if (args.PullerUid != uid)
|
|
return;
|
|
|
|
if (TryComp(args.PullerUid, out PullerComponent? pullerComp) && !pullerComp.NeedsHands)
|
|
return;
|
|
|
|
if (!_virtual.TrySpawnVirtualItemInHand(args.PulledUid, uid))
|
|
{
|
|
DebugTools.Assert("Unable to find available hand when starting pulling??");
|
|
}
|
|
}
|
|
|
|
private void HandlePullStopped(EntityUid uid, HandsComponent component, PullStoppedMessage args)
|
|
{
|
|
if (args.PullerUid != uid)
|
|
return;
|
|
|
|
// Try find hand that is doing this pull.
|
|
// and clear it.
|
|
foreach (var held in _handsSystem.EnumerateHeld((uid, component)))
|
|
{
|
|
if (!TryComp(held, out VirtualItemComponent? virtualItem) || virtualItem.BlockingEntity != args.PulledUid)
|
|
continue;
|
|
|
|
_handsSystem.TryDrop((args.PullerUid, component), held);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void OnStateChanged(EntityUid uid, PullerComponent component, ref UpdateMobStateEvent args)
|
|
{
|
|
if (component.Pulling == null)
|
|
return;
|
|
|
|
if (TryComp<PullableComponent>(component.Pulling, out var comp) && (args.State == MobState.Critical || args.State == MobState.Dead))
|
|
{
|
|
TryStopPull(component.Pulling.Value, comp);
|
|
}
|
|
}
|
|
|
|
private void OnBuckled(Entity<PullableComponent> ent, ref StrappedEvent args)
|
|
{
|
|
// Prevent people from pulling the entity they are buckled to
|
|
if (ent.Comp.Puller == args.Buckle.Owner && !args.Buckle.Comp.PullStrap)
|
|
StopPulling(ent, ent);
|
|
}
|
|
|
|
private void OnGotBuckled(Entity<PullableComponent> ent, ref BuckledEvent args)
|
|
{
|
|
StopPulling(ent, ent);
|
|
}
|
|
|
|
private void OnGetInteractingEntities(Entity<PullableComponent> ent, ref GetInteractingEntitiesEvent args)
|
|
{
|
|
if (ent.Comp.Puller != null)
|
|
args.InteractingEntities.Add(ent.Comp.Puller.Value);
|
|
}
|
|
|
|
private void OnAfterState(Entity<PullerComponent> ent, ref AfterAutoHandleStateEvent args)
|
|
{
|
|
if (ent.Comp.Pulling == null)
|
|
RemComp<ActivePullerComponent>(ent.Owner);
|
|
else
|
|
EnsureComp<ActivePullerComponent>(ent.Owner);
|
|
}
|
|
|
|
private void OnDropHandItems(EntityUid uid, PullerComponent pullerComp, DropHandItemsEvent args)
|
|
{
|
|
if (pullerComp.Pulling == null || pullerComp.NeedsHands)
|
|
return;
|
|
|
|
if (!TryComp(pullerComp.Pulling, out PullableComponent? pullableComp))
|
|
return;
|
|
|
|
TryStopPull(pullerComp.Pulling.Value, pullableComp, uid);
|
|
}
|
|
|
|
private void OnStopPullingAlert(Entity<PullerComponent> ent, ref StopPullingAlertEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
if (!TryComp<PullableComponent>(ent.Comp.Pulling, out var pullable))
|
|
return;
|
|
args.Handled = TryStopPull(ent.Comp.Pulling.Value, pullable, ent);
|
|
}
|
|
|
|
private void OnPullerContainerInsert(Entity<PullerComponent> ent, ref EntGotInsertedIntoContainerMessage args)
|
|
{
|
|
if (ent.Comp.Pulling == null)
|
|
return;
|
|
|
|
if (!TryComp(ent.Comp.Pulling.Value, out PullableComponent? pulling))
|
|
return;
|
|
|
|
TryStopPull(ent.Comp.Pulling.Value, pulling, ent.Owner);
|
|
}
|
|
|
|
private void OnPullableContainerInsert(Entity<PullableComponent> ent, ref EntGotInsertedIntoContainerMessage args)
|
|
{
|
|
TryStopPull(ent.Owner, ent.Comp);
|
|
}
|
|
|
|
private void OnModifyUncuffDuration(Entity<PullableComponent> ent, ref ModifyUncuffDurationEvent args)
|
|
{
|
|
if (!ent.Comp.BeingPulled)
|
|
return;
|
|
|
|
// We don't care if the person is being uncuffed by someone else
|
|
if (args.User != args.Target)
|
|
return;
|
|
|
|
args.Duration *= 2;
|
|
}
|
|
|
|
private void OnStopBeingPulledAlert(Entity<PullableComponent> ent, ref StopBeingPulledAlertEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
|
|
args.Handled = TryStopPull(ent, ent, ent);
|
|
}
|
|
|
|
public override void Shutdown()
|
|
{
|
|
base.Shutdown();
|
|
CommandBinds.Unregister<PullingSystem>();
|
|
}
|
|
|
|
private void OnPullerUnpaused(EntityUid uid, PullerComponent component, ref EntityUnpausedEvent args)
|
|
{
|
|
component.NextThrow += args.PausedTime;
|
|
}
|
|
|
|
private void OnVirtualItemDeleted(EntityUid uid, PullerComponent component, VirtualItemDeletedEvent args)
|
|
{
|
|
// If client deletes the virtual hand then stop the pull.
|
|
if (component.Pulling == null)
|
|
return;
|
|
|
|
if (component.Pulling != args.BlockingEntity)
|
|
return;
|
|
|
|
if (TryComp(args.BlockingEntity, out PullableComponent? comp))
|
|
{
|
|
TryStopPull(args.BlockingEntity, comp);
|
|
}
|
|
}
|
|
|
|
private void AddPullVerbs(EntityUid uid, PullableComponent component, GetVerbsEvent<Verb> args)
|
|
{
|
|
if (!args.CanAccess || !args.CanInteract)
|
|
return;
|
|
|
|
// Are they trying to pull themselves up by their bootstraps?
|
|
if (args.User == args.Target)
|
|
return;
|
|
|
|
//TODO VERB ICONS add pulling icon
|
|
if (component.Puller == args.User)
|
|
{
|
|
Verb verb = new()
|
|
{
|
|
Text = Loc.GetString("pulling-verb-get-data-text-stop-pulling"),
|
|
Act = () => TryStopPull(uid, component, user: args.User),
|
|
DoContactInteraction = false // pulling handle its own contact interaction.
|
|
};
|
|
args.Verbs.Add(verb);
|
|
}
|
|
else if (CanPull(args.User, args.Target))
|
|
{
|
|
Verb verb = new()
|
|
{
|
|
Text = Loc.GetString("pulling-verb-get-data-text"),
|
|
Act = () => TryStartPull(args.User, args.Target),
|
|
DoContactInteraction = false // pulling handle its own contact interaction.
|
|
};
|
|
args.Verbs.Add(verb);
|
|
}
|
|
}
|
|
|
|
private void OnRefreshMovespeed(EntityUid uid, PullerComponent component, RefreshMovementSpeedModifiersEvent args)
|
|
{
|
|
if (TryComp<HeldSpeedModifierComponent>(component.Pulling, out var heldMoveSpeed) && component.Pulling.HasValue)
|
|
{
|
|
var (walkMod, sprintMod) =
|
|
_clothingMoveSpeed.GetHeldMovementSpeedModifiers(component.Pulling.Value, heldMoveSpeed);
|
|
args.ModifySpeed(walkMod, sprintMod);
|
|
return;
|
|
}
|
|
|
|
args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
|
|
}
|
|
|
|
private void OnPullableMoveInput(EntityUid uid, PullableComponent component, ref MoveInputEvent args)
|
|
{
|
|
// If someone moves then break their pulling.
|
|
if (!component.BeingPulled)
|
|
return;
|
|
|
|
var entity = args.Entity;
|
|
|
|
if (!_blocker.CanMove(entity))
|
|
return;
|
|
|
|
TryStopPull(uid, component, user: uid);
|
|
}
|
|
|
|
private void OnPullableCollisionChange(EntityUid uid, PullableComponent component, ref CollisionChangeEvent args)
|
|
{
|
|
// IDK what this is supposed to be.
|
|
if (!_timing.ApplyingState && component.PullJointId != null && !args.CanCollide)
|
|
{
|
|
_joints.RemoveJoint(uid, component.PullJointId);
|
|
}
|
|
}
|
|
|
|
private void OnJointRemoved(EntityUid uid, PullableComponent component, JointRemovedEvent args)
|
|
{
|
|
// Just handles the joint getting nuked without going through pulling system (valid behavior).
|
|
|
|
// Not relevant / pullable state handle it.
|
|
if (component.Puller != args.OtherEntity ||
|
|
args.Joint.ID != component.PullJointId ||
|
|
_timing.ApplyingState)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (args.Joint.ID != component.PullJointId || component.Puller == null)
|
|
return;
|
|
|
|
StopPulling(uid, component);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Forces pulling to stop and handles cleanup.
|
|
/// </summary>
|
|
private void StopPulling(EntityUid pullableUid, PullableComponent pullableComp)
|
|
{
|
|
if (pullableComp.Puller == null)
|
|
return;
|
|
|
|
if (!_timing.ApplyingState)
|
|
{
|
|
// Joint shutdown
|
|
if (pullableComp.PullJointId != null)
|
|
{
|
|
_joints.RemoveJoint(pullableUid, pullableComp.PullJointId);
|
|
pullableComp.PullJointId = null;
|
|
}
|
|
|
|
if (TryComp<PhysicsComponent>(pullableUid, out var pullablePhysics))
|
|
{
|
|
_physics.SetFixedRotation(pullableUid, pullableComp.PrevFixedRotation, body: pullablePhysics);
|
|
}
|
|
}
|
|
|
|
var oldPuller = pullableComp.Puller;
|
|
if (oldPuller != null)
|
|
RemComp<ActivePullerComponent>(oldPuller.Value);
|
|
|
|
pullableComp.PullJointId = null;
|
|
pullableComp.Puller = null;
|
|
Dirty(pullableUid, pullableComp);
|
|
|
|
// No more joints with puller -> force stop pull.
|
|
if (TryComp<PullerComponent>(oldPuller, out var pullerComp))
|
|
{
|
|
var pullerUid = oldPuller.Value;
|
|
_alertsSystem.ClearAlert(pullerUid, pullerComp.PullingAlert);
|
|
pullerComp.Pulling = null;
|
|
Dirty(oldPuller.Value, pullerComp);
|
|
|
|
// Messaging
|
|
var message = new PullStoppedMessage(pullerUid, pullableUid);
|
|
_modifierSystem.RefreshMovementSpeedModifiers(pullerUid);
|
|
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(pullerUid):user} stopped pulling {ToPrettyString(pullableUid):target}");
|
|
|
|
RaiseLocalEvent(pullerUid, message);
|
|
RaiseLocalEvent(pullableUid, message);
|
|
}
|
|
|
|
_alertsSystem.ClearAlert(pullableUid, pullableComp.PulledAlert);
|
|
}
|
|
|
|
public bool IsPulled(EntityUid uid, PullableComponent? component = null)
|
|
{
|
|
return Resolve(uid, ref component, false) && component.BeingPulled;
|
|
}
|
|
|
|
public bool IsPulling(EntityUid puller, PullerComponent? component = null)
|
|
{
|
|
return Resolve(puller, ref component, false) && component.Pulling != null;
|
|
}
|
|
|
|
public EntityUid? GetPuller(EntityUid puller, PullableComponent? component = null)
|
|
{
|
|
return !Resolve(puller, ref component, false) ? null : component.Puller;
|
|
}
|
|
|
|
public EntityUid? GetPulling(EntityUid puller, PullerComponent? component = null)
|
|
{
|
|
return !Resolve(puller, ref component, false) ? null : component.Pulling;
|
|
}
|
|
|
|
private void OnReleasePulledObject(ICommonSession? session)
|
|
{
|
|
if (session?.AttachedEntity is not { Valid: true } player)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!TryComp(player, out PullerComponent? pullerComp) ||
|
|
!TryComp(pullerComp.Pulling, out PullableComponent? pullableComp))
|
|
{
|
|
return;
|
|
}
|
|
|
|
TryStopPull(pullerComp.Pulling.Value, pullableComp, user: player);
|
|
}
|
|
|
|
public bool CanPull(EntityUid puller, EntityUid pullableUid, PullerComponent? pullerComp = null)
|
|
{
|
|
if (!Resolve(puller, ref pullerComp, false))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (pullerComp.NeedsHands
|
|
&& !_handsSystem.TryGetEmptyHand(puller, out _)
|
|
&& pullerComp.Pulling == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!_blocker.CanInteract(puller, pullableUid))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!TryComp<PhysicsComponent>(pullableUid, out var physics))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (physics.BodyType == BodyType.Static)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (puller == pullableUid)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!_containerSystem.IsInSameOrNoContainer(puller, pullableUid))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var getPulled = new BeingPulledAttemptEvent(puller, pullableUid);
|
|
RaiseLocalEvent(pullableUid, getPulled, true);
|
|
var startPull = new StartPullAttemptEvent(puller, pullableUid);
|
|
RaiseLocalEvent(puller, startPull, true);
|
|
return !startPull.Cancelled && !getPulled.Cancelled;
|
|
}
|
|
|
|
public bool TogglePull(Entity<PullableComponent?> pullable, EntityUid pullerUid)
|
|
{
|
|
if (!Resolve(pullable, ref pullable.Comp, false))
|
|
return false;
|
|
|
|
if (pullable.Comp.Puller == pullerUid)
|
|
{
|
|
return TryStopPull(pullable, pullable.Comp);
|
|
}
|
|
|
|
return TryStartPull(pullerUid, pullable, pullableComp: pullable);
|
|
}
|
|
|
|
public bool TogglePull(EntityUid pullerUid, PullerComponent puller)
|
|
{
|
|
if (!TryComp<PullableComponent>(puller.Pulling, out var pullable))
|
|
return false;
|
|
|
|
return TogglePull((puller.Pulling.Value, pullable), pullerUid);
|
|
}
|
|
|
|
public bool TryStartPull(EntityUid pullerUid, EntityUid pullableUid,
|
|
PullerComponent? pullerComp = null, PullableComponent? pullableComp = null)
|
|
{
|
|
if (!Resolve(pullerUid, ref pullerComp, false) ||
|
|
!Resolve(pullableUid, ref pullableComp, false))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (pullerComp.Pulling == pullableUid)
|
|
return true;
|
|
|
|
if (!CanPull(pullerUid, pullableUid))
|
|
return false;
|
|
|
|
if (!TryComp(pullerUid, out PhysicsComponent? pullerPhysics) || !TryComp(pullableUid, out PhysicsComponent? pullablePhysics))
|
|
return false;
|
|
|
|
// Ensure that the puller is not currently pulling anything.
|
|
if (TryComp<PullableComponent>(pullerComp.Pulling, out var oldPullable)
|
|
&& !TryStopPull(pullerComp.Pulling.Value, oldPullable, pullerUid))
|
|
return false;
|
|
|
|
// Stop anyone else pulling the entity we want to pull
|
|
if (pullableComp.Puller != null)
|
|
{
|
|
// We're already pulling this item
|
|
if (pullableComp.Puller == pullerUid)
|
|
return false;
|
|
|
|
if (!TryStopPull(pullableUid, pullableComp, pullableComp.Puller))
|
|
return false;
|
|
}
|
|
|
|
var pullAttempt = new PullAttemptEvent(pullerUid, pullableUid);
|
|
RaiseLocalEvent(pullerUid, pullAttempt);
|
|
|
|
if (pullAttempt.Cancelled)
|
|
return false;
|
|
|
|
RaiseLocalEvent(pullableUid, pullAttempt);
|
|
|
|
if (pullAttempt.Cancelled)
|
|
return false;
|
|
|
|
// Pulling confirmed
|
|
|
|
_interaction.DoContactInteraction(pullableUid, pullerUid);
|
|
|
|
// Use net entity so it's consistent across client and server.
|
|
pullableComp.PullJointId = $"pull-joint-{GetNetEntity(pullableUid)}";
|
|
|
|
EnsureComp<ActivePullerComponent>(pullerUid);
|
|
pullerComp.Pulling = pullableUid;
|
|
pullableComp.Puller = pullerUid;
|
|
|
|
// store the pulled entity's physics FixedRotation setting in case we change it
|
|
pullableComp.PrevFixedRotation = pullablePhysics.FixedRotation;
|
|
|
|
// joint state handling will manage its own state
|
|
if (!_timing.ApplyingState)
|
|
{
|
|
var joint = _joints.CreateDistanceJoint(pullableUid, pullerUid,
|
|
pullablePhysics.LocalCenter, pullerPhysics.LocalCenter,
|
|
id: pullableComp.PullJointId);
|
|
joint.CollideConnected = false;
|
|
// This maximum has to be there because if the object is constrained too closely, the clamping goes backwards and asserts.
|
|
// Internally, the joint length has been set to the distance between the pivots.
|
|
// Add an additional 15cm (pretty arbitrary) to the maximum length for the hard limit.
|
|
joint.MaxLength = joint.Length + 0.15f;
|
|
joint.MinLength = 0f;
|
|
// Set the spring stiffness to zero. The joint won't have any effect provided
|
|
// the current length is beteen MinLength and MaxLength. At those limits, the
|
|
// joint will have infinite stiffness.
|
|
joint.Stiffness = 0f;
|
|
|
|
_physics.SetFixedRotation(pullableUid, pullableComp.FixedRotationOnPull, body: pullablePhysics);
|
|
}
|
|
|
|
// Messaging
|
|
var message = new PullStartedMessage(pullerUid, pullableUid);
|
|
_modifierSystem.RefreshMovementSpeedModifiers(pullerUid);
|
|
_alertsSystem.ShowAlert(pullerUid, pullerComp.PullingAlert);
|
|
_alertsSystem.ShowAlert(pullableUid, pullableComp.PulledAlert);
|
|
|
|
RaiseLocalEvent(pullerUid, message);
|
|
RaiseLocalEvent(pullableUid, message);
|
|
|
|
Dirty(pullerUid, pullerComp);
|
|
Dirty(pullableUid, pullableComp);
|
|
|
|
var pullingMessage =
|
|
Loc.GetString("getting-pulled-popup", ("puller", Identity.Entity(pullerUid, EntityManager)));
|
|
_popup.PopupEntity(pullingMessage, pullableUid, pullableUid);
|
|
|
|
_adminLogger.Add(LogType.Action, LogImpact.Low,
|
|
$"{ToPrettyString(pullerUid):user} started pulling {ToPrettyString(pullableUid):target}");
|
|
return true;
|
|
}
|
|
|
|
public bool TryStopPull(EntityUid pullableUid, PullableComponent pullable, EntityUid? user = null)
|
|
{
|
|
var pullerUidNull = pullable.Puller;
|
|
|
|
if (pullerUidNull == null)
|
|
return true;
|
|
|
|
var msg = new AttemptStopPullingEvent(user);
|
|
RaiseLocalEvent(pullableUid, ref msg, true);
|
|
|
|
if (msg.Cancelled)
|
|
return false;
|
|
|
|
StopPulling(pullableUid, pullable);
|
|
return true;
|
|
}
|
|
}
|