99 lines
2.9 KiB
C#
99 lines
2.9 KiB
C#
using Content.Shared.FixedPoint;
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using Content.Shared.Tools;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Medical.Cryogenics;
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/// <summary>
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/// Component for medical cryo pods.
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/// Handles transferring reagents from a beaker slot into an inserted mob, as well as exposing them to connected atmos pipes.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[AutoGenerateComponentState, AutoGenerateComponentPause]
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public sealed partial class CryoPodComponent : Component
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{
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/// <summary>
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/// The name of the container the patient is stored in.
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/// </summary>
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public const string BodyContainerName = "scanner-body";
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/// <summary>
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/// Specifies the name of the atmospherics port to draw gas from.
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/// </summary>
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[DataField]
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public string PortName = "port";
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/// <summary>
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/// Specifies the name of the slot that holds the beaker with medicine.
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/// </summary>
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[DataField]
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public string SolutionContainerName = "beakerSlot";
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/// <summary>
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/// How often are chemicals transferred from the beaker to the body?
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/// (injection interval)
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/// </summary>
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[DataField]
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public TimeSpan BeakerTransferTime = TimeSpan.FromSeconds(1);
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/// <summary>
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/// The timestamp for the next injection.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoNetworkedField, AutoPausedField]
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public TimeSpan NextInjectionTime = TimeSpan.Zero;
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/// <summary>
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/// How many units to transfer per injection from the beaker to the mob?
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/// </summary>
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[DataField]
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public FixedPoint2 BeakerTransferAmount = 1;
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/// <summary>
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/// Delay applied when inserting a mob in the pod (in seconds).
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/// </summary>
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[DataField]
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public float EntryDelay = 2f;
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/// <summary>
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/// Delay applied when trying to pry open a locked pod (in seconds).
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/// </summary>
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[DataField]
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public float PryDelay = 5f;
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/// <summary>
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/// Container for mobs inserted in the pod.
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/// </summary>
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[ViewVariables]
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public ContainerSlot BodyContainer = default!;
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/// <summary>
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/// If true, the eject verb will not work on the pod and the user must use a crowbar to pry the pod open.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool Locked;
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/// <summary>
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/// Causes the pod to be locked without being fixable by messing with wires.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool PermaLocked;
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/// <summary>
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/// The tool quality needed to eject a body when the pod is locked.
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/// </summary>
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[DataField, AutoNetworkedField]
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public ProtoId<ToolQualityPrototype> UnlockToolQuality = "Prying";
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}
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[Serializable, NetSerializable]
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public enum CryoPodVisuals : byte
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{
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ContainsEntity,
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IsOn
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}
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