Files
tbd-station-14/Content.Shared/Labels/Components/HandLabelerComponent.cs
osjarw a4504e2fef Fix handlabeler/utility belt misprediction (#26660)
* Fix handlabeler/utility belt misprediction

* Partly moved HandLabelerSystem to shared
And cleaned up HandLabelerComponent

* WIP format the files so later commits look clearer
Doesn't change individual code lines, but may move
functions to another file

* WIP some more code movement

* Hand Labeler is now mostly predicted
Only the UI isn't

* WIP: Formatting and moved stuff

* Using componentstates for prediction correction

* review

* Update label on label change

* Don't overwrite label while editing

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-04-28 14:19:30 +10:00

31 lines
849 B
C#

using Content.Shared.Labels.EntitySystems;
using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Labels.Components;
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedHandLabelerSystem))]
public sealed partial class HandLabelerComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), Access(Other = AccessPermissions.ReadWriteExecute)]
[DataField]
public string AssignedLabel = string.Empty;
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public int MaxLabelChars = 50;
[DataField]
public EntityWhitelist Whitelist = new();
}
[Serializable, NetSerializable]
public sealed class HandLabelerComponentState(string assignedLabel) : IComponentState
{
public string AssignedLabel = assignedLabel;
public int MaxLabelChars;
}