* Initial commit * Clean-up * Fix ftl, new damage * ftl fix for real * Updates based on feedback * Child implant fix * Make the UI only open when implanter is in draw mode * Review fixes * shunting
131 lines
3.7 KiB
C#
131 lines
3.7 KiB
C#
using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Damage;
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using Content.Shared.Whitelist;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Implants.Components;
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/// <summary>
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/// Implanters are used to implant or extract implants from an entity.
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/// Some can be single use (implant only) or some can draw out an implant
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/// </summary>
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//TODO: Rework drawing to work with implant cases when surgery is in
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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public sealed partial class ImplanterComponent : Component
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{
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public const string ImplanterSlotId = "implanter_slot";
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public const string ImplantSlotId = "implant";
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/// <summary>
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/// Whitelist to check entities against before implanting.
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/// Implants get their own whitelist which is checked afterwards.
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/// </summary>
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[DataField, AutoNetworkedField]
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public EntityWhitelist? Whitelist;
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/// <summary>
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/// Blacklist to check entities against before implanting.
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/// </summary>
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[DataField, AutoNetworkedField]
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public EntityWhitelist? Blacklist;
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/// <summary>
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/// Used for implanters that start with specific implants
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/// </summary>
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[DataField]
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public EntProtoId? Implant;
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/// <summary>
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/// The time it takes to implant someone else
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public float ImplantTime = 5f;
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//TODO: Remove when surgery is a thing
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/// <summary>
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/// The time it takes to extract an implant from someone
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/// It's excessively long to deter from implant checking any antag
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public float DrawTime = 25f;
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/// <summary>
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/// Good for single-use injectors
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool ImplantOnly;
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/// <summary>
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/// The current mode of the implanter
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/// Mode is changed automatically depending if it implants or draws
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/// </summary>
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[DataField, AutoNetworkedField]
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public ImplanterToggleMode CurrentMode;
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/// <summary>
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/// The name and description of the implant to show on the implanter
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/// </summary>
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[DataField]
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public (string, string) ImplantData;
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/// <summary>
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/// Determines if the same type of implant can be implanted into an entity multiple times.
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/// </summary>
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[DataField]
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public bool AllowMultipleImplants = false;
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/// <summary>
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/// The <see cref="ItemSlot"/> for this implanter
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/// </summary>
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[DataField(required: true)]
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public ItemSlot ImplanterSlot = new();
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/// <summary>
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/// If true, the implanter may be used to remove all kinds of (deimplantable) implants without selecting any.
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/// </summary>
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[DataField]
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public bool AllowDeimplantAll = false;
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/// <summary>
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/// The subdermal implants that may be removed via this implanter
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/// </summary>
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[DataField]
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public List<EntProtoId> DeimplantWhitelist = new();
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/// <summary>
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/// The subdermal implants that may be removed via this implanter
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/// </summary>
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[DataField]
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public DamageSpecifier DeimplantFailureDamage = new();
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/// <summary>
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/// Chosen implant to remove, if necessary.
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/// </summary>
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[AutoNetworkedField]
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public EntProtoId? DeimplantChosen = null;
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public bool UiUpdateNeeded;
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}
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[Serializable, NetSerializable]
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public enum ImplanterToggleMode : byte
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{
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Inject,
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Draw
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}
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[Serializable, NetSerializable]
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public enum ImplanterVisuals : byte
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{
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Full
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}
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[Serializable, NetSerializable]
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public enum ImplanterImplantOnlyVisuals : byte
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{
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ImplantOnly
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}
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