Files
tbd-station-14/Content.Shared/ContainerHeld/ContainerHeldComponent.cs
Centronias 9053c9692f Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341)
* - Combine enum keys `ToggleableLightVisuals` and `ToggleVisuals` into `ToggleableVisuals`
- Rename `ToggleableLightVisualsComponent` to `ToggleableVisualsComponent` and `ToggleableLightVisualsSystem` to `ToggleableVisualsSystem`
  - (The `SpriteLayer` field on the component is now required because the old default of `light` doesn't make sense anymore)
- Make it so that `ToggleableVisualsComponent` works even when there's not a light attached to the entity
  - (Amazingly this seems to have only applied to  Headphones, but I can only imagine there are many other things people would like to do with simple toggleable visuals)
- Explicitly make `ItemTogglePointLightComponent`'s purpose to make `ToggleVisualsComponent` apply to `PointLightComponent`s on the same entity.
  - Add field `ToggleableVisualsColorModulatesLights`, which makes the `Color` appearance value of `ToggleableVisuals` modulate the color of lights on the same entity
  - Lots of prototype updates to uptake the above

* fix bad merge

* unbork robust

* blindly letting rider reformat stuff

* I guess I never cleaned up these imports at all
2025-05-30 19:53:56 -04:00

17 lines
526 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.ContainerHeld;
[RegisterComponent, NetworkedComponent]
public sealed partial class ContainerHeldComponent: Component
{
/// <summary>
/// The amount of weight needed to be in the container
/// in order for it to toggle it's appearance
/// to ToggleableVisuals.Enabled = true, and
/// SetHeldPrefix() to "full" instead of "empty".
/// </summary>
[DataField("threshold")]
public int Threshold { get; private set; } = 1;
}