Files
tbd-station-14/Content.Shared/Construction/EntitySystems/BlockAnchorOnSystem.cs
Velcroboy b7b3167302 Add smuggler stashes (#19460)
* Add smuggler stashes

* Prevent anchor/collision test fail

* Enabled = false

* Oops, missed one

* NYAH!1984

* Split/Rebalance loot pools and fix test fail

* Errg, still with the canCollide thing

* Removed notes, additional balance tweaking, removed some blank lines

* Replace generator IDs

* Adjust briefcase fill

* Node moved

* Use noSpawn

* Goldschlonger

* Adjusts fills for grid-inv

* Replace removed items

* Replace removed items part 2

* Add empty satchel to clothesmate contraband inventory

* Merge master and switch spawning to roundstart event

* Cleaned up and converted to entity spawn tables + Added funny clown satchel

* Adds comp to prevent stacking bags

* Inital cleanup

* More changes

* ff

* Some fixes but yaml needs to be organized and a few bugs remain

* Final fixes

* Cleanup

* good

* One more

* minor tweaks

* Rename

* Combine dupe fields

* address review

* review

* make linter happy

* names, contraband status

* uplink

* small bugfix

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-03-26 16:20:15 +01:00

83 lines
2.8 KiB
C#

using Content.Shared.Construction.Components;
using Content.Shared.Popups;
using Content.Shared.Whitelist;
using Robust.Shared.Map.Components;
namespace Content.Shared.Construction.EntitySystems;
/// <summary>
/// Prevents anchoring an item in the same tile as an item matching the <see cref="EntityWhitelist"/>.
/// <seealso cref="BlockAnchorOnComponent"/>
/// </summary>
public sealed class BlockAnchorOnSystem : EntitySystem
{
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
[Dependency] private readonly SharedMapSystem _map = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedTransformSystem _xform = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BlockAnchorOnComponent, AnchorStateChangedEvent>(OnAnchorStateChanged);
SubscribeLocalEvent<BlockAnchorOnComponent, AnchorAttemptEvent>(OnAnchorAttempt);
}
/// <summary>
/// Handles the <see cref="AnchorStateChangedEvent"/>.
/// </summary>
private void OnAnchorStateChanged(Entity<BlockAnchorOnComponent> ent, ref AnchorStateChangedEvent args)
{
if (!args.Anchored)
return;
if (!HasOverlap((ent, ent.Comp, Transform(ent))))
return;
_popup.PopupPredicted(Loc.GetString("anchored-already-present"), ent, null);
_xform.Unanchor(ent, Transform(ent));
}
/// <summary>
/// Handles the <see cref="AnchorAttemptEvent"/>.
/// </summary>
private void OnAnchorAttempt(Entity<BlockAnchorOnComponent> ent, ref AnchorAttemptEvent args)
{
if (args.Cancelled)
return;
if (!HasOverlap((ent, ent.Comp, Transform(ent))))
return;
_popup.PopupPredicted(Loc.GetString("anchored-already-present"), ent, args.User);
args.Cancel();
}
/// <summary>
/// Check if there is any anchored overlap with non whitelisted or blacklisted entities.
/// </summary>
/// <returns>True if there is, false if there isn't</returns>
private bool HasOverlap(Entity<BlockAnchorOnComponent, TransformComponent> ent)
{
if (ent.Comp2.GridUid is not { } grid || !TryComp<MapGridComponent>(grid, out var gridComp))
return false;
var indices = _map.TileIndicesFor(grid, gridComp, ent.Comp2.Coordinates);
var enumerator = _map.GetAnchoredEntitiesEnumerator(grid, gridComp, indices);
while (enumerator.MoveNext(out var otherEnt))
{
// Don't match yourself.
if (otherEnt == ent)
continue;
if (!_whitelist.CheckBoth(otherEnt, ent.Comp1.Blacklist, ent.Comp1.Whitelist))
return true;
}
return false;
}
}