Files
tbd-station-14/Content.Shared/Climbing/Components/ClimbableComponent.cs
metalgearsloth 63dfd21b14 Predict dumping (#32394)
* Predict dumping

- This got soaped really fucking hard.
- Dumping is predicted, this required disposals to be predicte.d
- Disposals required mailing (because it's tightly coupled), and a smidge of other content systems.
- I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict.

* Fix a bunch of stuff

* nasty merge

* Some reviews

* Some more reviews while I stash

* Fix merge

* Fix merge

* Half of review

* Review

* re(h)f

* lizards

* feexes

* feex
2025-04-19 16:20:40 +10:00

43 lines
1.3 KiB
C#

using Content.Shared.Interaction;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Climbing.Components
{
/// <summary>
/// Indicates this entity can be vaulted on top of.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class ClimbableComponent : Component
{
/// <summary>
/// The range from which this entity can be climbed.
/// </summary>
[DataField] public float Range = SharedInteractionSystem.InteractionRange;
/// <summary>
/// Can drag-drop / verb vaulting be done? Set to false if climbing is being handled manually.
/// </summary>
[DataField]
public bool Vaultable = true;
/// <summary>
/// The time it takes to climb onto the entity.
/// </summary>
[DataField("delay")]
public float ClimbDelay = 1.5f;
/// <summary>
/// Sound to be played when a climb is started.
/// </summary>
[DataField("startClimbSound")]
public SoundSpecifier? StartClimbSound = null;
/// <summary>
/// Sound to be played when a climb finishes.
/// </summary>
[DataField("finishClimbSound")]
public SoundSpecifier? FinishClimbSound = null;
}
}