* Shaking and Stirring * Remove shake message * Switch if order a bit * Add doafter supprot for reactionmixer * Fix nullability * Timespan zero * Forgot to remove loc string * Reorganize usings * Remove unneeded usings, fix b52 needing to be shaken
49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using Content.Shared.Chemistry.Components;
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using Content.Shared.DoAfter;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Chemistry.Reaction;
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[RegisterComponent]
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public sealed partial class ReactionMixerComponent : Component
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{
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/// <summary>
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/// A list of IDs for categories of reactions that can be mixed (i.e. HOLY for a bible, DRINK for a spoon)
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/// </summary>
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[ViewVariables]
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[DataField]
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public List<ProtoId<MixingCategoryPrototype>> ReactionTypes = default!;
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/// <summary>
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/// A string which identifies the string to be sent when successfully mixing a solution
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/// </summary>
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[ViewVariables]
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[DataField]
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public LocId MixMessage = "default-mixing-success";
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/// <summary>
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/// Defines if interacting is enough to mix with this component
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/// </summary>
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[ViewVariables]
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[DataField]
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public bool MixOnInteract = true;
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/// <summary>
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/// How long it takes to mix with this
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/// </summary>
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[ViewVariables]
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[DataField]
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public TimeSpan TimeToMix = TimeSpan.Zero;
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}
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[ByRefEvent]
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public record struct MixingAttemptEvent(EntityUid Mixed, bool Cancelled = false);
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public readonly record struct AfterMixingEvent(EntityUid Mixed, EntityUid Mixer);
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[Serializable, NetSerializable]
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public sealed partial class ReactionMixDoAfterEvent : SimpleDoAfterEvent
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{
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}
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