* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
279 lines
11 KiB
C#
279 lines
11 KiB
C#
using Content.Shared.Actions;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Armor;
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using Content.Shared.Atmos.Rotting;
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using Content.Shared.Body.Components;
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using Content.Shared.Changeling.Components;
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Humanoid;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Inventory;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Popups;
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using Content.Shared.Storage;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Network;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Shared.Changeling.Systems;
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public sealed class ChangelingDevourSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedChangelingIdentitySystem _changelingIdentitySystem = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ChangelingDevourComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<ChangelingDevourComponent, ChangelingDevourActionEvent>(OnDevourAction);
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SubscribeLocalEvent<ChangelingDevourComponent, ChangelingDevourWindupDoAfterEvent>(OnDevourWindup);
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SubscribeLocalEvent<ChangelingDevourComponent, ChangelingDevourConsumeDoAfterEvent>(OnDevourConsume);
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SubscribeLocalEvent<ChangelingDevourComponent, DoAfterAttemptEvent<ChangelingDevourConsumeDoAfterEvent>>(OnConsumeAttemptTick);
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SubscribeLocalEvent<ChangelingDevourComponent, ComponentShutdown>(OnShutdown);
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}
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private void OnMapInit(Entity<ChangelingDevourComponent> ent, ref MapInitEvent args)
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{
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_actionsSystem.AddAction(ent, ref ent.Comp.ChangelingDevourActionEntity, ent.Comp.ChangelingDevourAction);
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}
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private void OnShutdown(Entity<ChangelingDevourComponent> ent, ref ComponentShutdown args)
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{
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if (ent.Comp.ChangelingDevourActionEntity != null)
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{
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_actionsSystem.RemoveAction(ent.Owner, ent.Comp.ChangelingDevourActionEntity);
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}
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}
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//TODO: Allow doafters to have proper update loop support. Attempt events should not be doing state changes.
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private void OnConsumeAttemptTick(Entity<ChangelingDevourComponent> ent,
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ref DoAfterAttemptEvent<ChangelingDevourConsumeDoAfterEvent> eventData)
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{
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var curTime = _timing.CurTime;
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if (curTime < ent.Comp.NextTick)
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return;
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ConsumeDamageTick(eventData.Event.Target, ent.Comp, eventData.Event.User);
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ent.Comp.NextTick += ent.Comp.DamageTimeBetweenTicks;
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Dirty(ent, ent.Comp);
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}
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private void ConsumeDamageTick(EntityUid? target, ChangelingDevourComponent comp, EntityUid? user)
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{
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if (target == null)
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return;
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if (!TryComp<DamageableComponent>(target, out var damage))
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return;
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foreach (var damagePoints in comp.DamagePerTick.DamageDict)
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{
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if (damage.Damage.DamageDict.TryGetValue(damagePoints.Key, out var val) && val > comp.DevourConsumeDamageCap)
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return;
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}
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_damageable.ChangeDamage((target.Value, damage), comp.DamagePerTick, true, true, user);
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}
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/// <summary>
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/// Checkes if the targets outerclothing is beyond a DamageCoefficientThreshold to protect them from being devoured.
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/// </summary>
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/// <param name="target">The Targeted entity</param>
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/// <param name="ent">Changelings Devour Component</param>
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/// <returns>Is the target Protected from the attack</returns>
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private bool IsTargetProtected(EntityUid target, Entity<ChangelingDevourComponent> ent)
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{
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var ev = new CoefficientQueryEvent(SlotFlags.OUTERCLOTHING);
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RaiseLocalEvent(target, ev);
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foreach (var compProtectiveDamageType in ent.Comp.ProtectiveDamageTypes)
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{
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if (!ev.DamageModifiers.Coefficients.TryGetValue(compProtectiveDamageType, out var coefficient))
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continue;
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if (coefficient < 1f - ent.Comp.DevourPreventionPercentageThreshold)
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return true;
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}
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return false;
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}
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private void OnDevourAction(Entity<ChangelingDevourComponent> ent, ref ChangelingDevourActionEvent args)
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{
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if (args.Handled || _whitelistSystem.IsWhitelistFailOrNull(ent.Comp.Whitelist, args.Target)
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|| !HasComp<ChangelingIdentityComponent>(ent))
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return;
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args.Handled = true;
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var target = args.Target;
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if (target == ent.Owner)
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return; // don't eat yourself
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if (HasComp<RottingComponent>(target))
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{
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_popupSystem.PopupClient(Loc.GetString("changeling-devour-attempt-failed-rotting"), args.Performer, args.Performer, PopupType.Medium);
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return;
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}
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if (IsTargetProtected(target, ent))
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{
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_popupSystem.PopupClient(Loc.GetString("changeling-devour-attempt-failed-protected"), ent, ent, PopupType.Medium);
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return;
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}
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if (_net.IsServer)
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{
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var pvsSound = _audio.PlayPvs(ent.Comp.DevourWindupNoise, ent);
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if (pvsSound != null)
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ent.Comp.CurrentDevourSound = pvsSound.Value.Entity;
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}
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_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ent:player} started changeling devour windup against {target:player}");
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, ent, ent.Comp.DevourWindupTime, new ChangelingDevourWindupDoAfterEvent(), ent, target: target, used: ent)
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{
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BreakOnMove = true,
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BlockDuplicate = true,
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DuplicateCondition = DuplicateConditions.None,
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});
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var selfMessage = Loc.GetString("changeling-devour-begin-windup-self", ("user", Identity.Entity(ent.Owner, EntityManager)));
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var othersMessage = Loc.GetString("changeling-devour-begin-windup-others", ("user", Identity.Entity(ent.Owner, EntityManager)));
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_popupSystem.PopupPredicted(
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selfMessage,
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othersMessage,
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args.Performer,
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args.Performer,
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PopupType.MediumCaution);
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}
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private void OnDevourWindup(Entity<ChangelingDevourComponent> ent, ref ChangelingDevourWindupDoAfterEvent args)
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{
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var curTime = _timing.CurTime;
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args.Handled = true;
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if (!EntityManager.EntityExists(ent.Comp.CurrentDevourSound))
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_audio.Stop(ent.Comp.CurrentDevourSound!);
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if (args.Cancelled)
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return;
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var selfMessage = Loc.GetString("changeling-devour-begin-consume-self", ("user", Identity.Entity(ent.Owner, EntityManager)));
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var othersMessage = Loc.GetString("changeling-devour-begin-consume-others", ("user", Identity.Entity(ent.Owner, EntityManager)));
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_popupSystem.PopupPredicted(
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selfMessage,
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othersMessage,
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args.User,
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args.User,
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PopupType.LargeCaution);
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if (_net.IsServer)
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{
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var pvsSound = _audio.PlayPvs(ent.Comp.ConsumeNoise, ent);
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if (pvsSound != null)
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ent.Comp.CurrentDevourSound = pvsSound.Value.Entity;
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}
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ent.Comp.NextTick = curTime + ent.Comp.DamageTimeBetweenTicks;
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_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(ent.Owner):player} began to devour {ToPrettyString(args.Target):player} identity");
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager,
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ent,
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ent.Comp.DevourConsumeTime,
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new ChangelingDevourConsumeDoAfterEvent(),
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ent,
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target: args.Target,
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used: ent)
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{
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AttemptFrequency = AttemptFrequency.EveryTick,
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BreakOnMove = true,
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BlockDuplicate = true,
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DuplicateCondition = DuplicateConditions.None,
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});
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}
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private void OnDevourConsume(Entity<ChangelingDevourComponent> ent, ref ChangelingDevourConsumeDoAfterEvent args)
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{
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args.Handled = true;
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var target = args.Target;
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if (target == null)
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return;
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if (EntityManager.EntityExists(ent.Comp.CurrentDevourSound))
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_audio.Stop(ent.Comp.CurrentDevourSound!);
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if (args.Cancelled)
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return;
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if (!_mobState.IsDead((EntityUid)target))
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{
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_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(ent.Owner):player} unsuccessfully devoured {ToPrettyString(args.Target):player}'s identity");
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_popupSystem.PopupClient(Loc.GetString("changeling-devour-consume-failed-not-dead"), args.User, args.User, PopupType.Medium);
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return;
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}
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var selfMessage = Loc.GetString("changeling-devour-consume-complete-self", ("user", Identity.Entity(args.User, EntityManager)));
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var othersMessage = Loc.GetString("changeling-devour-consume-complete-others", ("user", Identity.Entity(args.User, EntityManager)));
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_popupSystem.PopupPredicted(
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selfMessage,
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othersMessage,
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args.User,
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args.User,
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PopupType.LargeCaution);
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if (_mobState.IsDead(target.Value)
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&& TryComp<BodyComponent>(target, out var body)
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&& HasComp<HumanoidAppearanceComponent>(target)
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&& TryComp<ChangelingIdentityComponent>(args.User, out var identityStorage))
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{
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_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(ent.Owner):player} successfully devoured {ToPrettyString(args.Target):player}'s identity");
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_changelingIdentitySystem.CloneToPausedMap((ent, identityStorage), target.Value);
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if (_inventorySystem.TryGetSlotEntity(target.Value, "jumpsuit", out var item)
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&& TryComp<ButcherableComponent>(item, out var butcherable))
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RipClothing(target.Value, (item.Value, butcherable));
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}
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Dirty(ent);
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}
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private void RipClothing(EntityUid victim, Entity<ButcherableComponent> item)
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{
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var spawnEntities = EntitySpawnCollection.GetSpawns(item.Comp.SpawnedEntities, _robustRandom);
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foreach (var proto in spawnEntities)
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{
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// TODO: once predictedRandom is in, make this a Coordinate offset of 0.25f from the victims position
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PredictedSpawnNextToOrDrop(proto, victim);
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}
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PredictedQueueDel(item.Owner);
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}
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}
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