* add item * Update Content.Shared/Changeling/Systems/ChangelingClonerSystem.cs Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> --------- Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
309 lines
12 KiB
C#
309 lines
12 KiB
C#
using Content.Shared.Administration.Logs;
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using Content.Shared.Changeling.Components;
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using Content.Shared.Cloning;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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using Content.Shared.Forensics.Systems;
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using Content.Shared.Humanoid;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Changeling.Systems;
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public sealed class ChangelingClonerSystem : EntitySystem
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{
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedHumanoidAppearanceSystem _humanoidAppearance = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedCloningSystem _cloning = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedChangelingIdentitySystem _changelingIdentity = default!;
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[Dependency] private readonly SharedForensicsSystem _forensics = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ChangelingClonerComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<ChangelingClonerComponent, GetVerbsEvent<Verb>>(OnGetVerbs);
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SubscribeLocalEvent<ChangelingClonerComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<ChangelingClonerComponent, ClonerDrawDoAfterEvent>(OnDraw);
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SubscribeLocalEvent<ChangelingClonerComponent, ClonerInjectDoAfterEvent>(OnInject);
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SubscribeLocalEvent<ChangelingClonerComponent, ComponentShutdown>(OnShutDown);
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}
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private void OnShutDown(Entity<ChangelingClonerComponent> ent, ref ComponentShutdown args)
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{
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// Delete the stored clone.
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PredictedQueueDel(ent.Comp.ClonedBackup);
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}
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private void OnExamine(Entity<ChangelingClonerComponent> ent, ref ExaminedEvent args)
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{
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if (!args.IsInDetailsRange)
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return;
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var msg = ent.Comp.State switch
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{
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ChangelingClonerState.Empty => "changeling-cloner-component-empty",
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ChangelingClonerState.Filled => "changeling-cloner-component-filled",
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ChangelingClonerState.Spent => "changeling-cloner-component-spent",
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_ => "error"
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};
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args.PushMarkup(Loc.GetString(msg));
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}
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private void OnGetVerbs(Entity<ChangelingClonerComponent> ent, ref GetVerbsEvent<Verb> args)
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{
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if (!args.CanInteract || !args.CanAccess || args.Hands == null)
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return;
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if (!ent.Comp.CanReset || ent.Comp.State == ChangelingClonerState.Spent)
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return;
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var user = args.User;
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args.Verbs.Add(new Verb
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{
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Text = Loc.GetString("changeling-cloner-component-reset-verb"),
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Disabled = ent.Comp.ClonedBackup == null,
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Act = () => Reset(ent.AsNullable(), user),
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DoContactInteraction = true,
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});
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}
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private void OnAfterInteract(Entity<ChangelingClonerComponent> ent, ref AfterInteractEvent args)
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{
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if (args.Handled || !args.CanReach || args.Target == null)
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return;
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switch (ent.Comp.State)
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{
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case ChangelingClonerState.Empty:
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args.Handled |= TryDraw(ent.AsNullable(), args.Target.Value, args.User);
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break;
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case ChangelingClonerState.Filled:
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args.Handled |= TryInject(ent.AsNullable(), args.Target.Value, args.User);
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break;
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case ChangelingClonerState.Spent:
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default:
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break;
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}
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}
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private void OnDraw(Entity<ChangelingClonerComponent> ent, ref ClonerDrawDoAfterEvent args)
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{
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if (args.Handled || args.Cancelled || args.Target == null)
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return;
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Draw(ent.AsNullable(), args.Target.Value, args.User);
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args.Handled = true;
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}
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private void OnInject(Entity<ChangelingClonerComponent> ent, ref ClonerInjectDoAfterEvent args)
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{
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if (args.Handled || args.Cancelled || args.Target == null)
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return;
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Inject(ent.AsNullable(), args.Target.Value, args.User);
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args.Handled = true;
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}
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/// <summary>
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/// Start a DoAfter to draw a DNA sample from the target.
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/// </summary>
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public bool TryDraw(Entity<ChangelingClonerComponent?> ent, EntityUid target, EntityUid user)
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{
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if (!Resolve(ent, ref ent.Comp))
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return false;
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if (ent.Comp.State != ChangelingClonerState.Empty)
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return false;
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if (!HasComp<HumanoidAppearanceComponent>(target))
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return false; // cloning only works for humanoids at the moment
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var args = new DoAfterArgs(EntityManager, user, ent.Comp.DoAfter, new ClonerDrawDoAfterEvent(), ent, target: target, used: ent)
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{
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BreakOnDamage = true,
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BreakOnMove = true,
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NeedHand = true,
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};
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if (!_doAfter.TryStartDoAfter(args))
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return false;
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var userIdentity = Identity.Entity(user, EntityManager);
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var targetIdentity = Identity.Entity(target, EntityManager);
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var userMsg = Loc.GetString("changeling-cloner-component-draw-user", ("user", userIdentity), ("target", targetIdentity));
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var targetMsg = Loc.GetString("changeling-cloner-component-draw-target", ("user", userIdentity), ("target", targetIdentity));
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_popup.PopupClient(userMsg, target, user);
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if (user != target) // don't show the warning if using the item on yourself
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_popup.PopupEntity(targetMsg, user, target, PopupType.LargeCaution);
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return true;
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}
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/// <summary>
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/// Start a DoAfter to inject a DNA sample into someone, turning them into a clone of the original.
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/// </summary>
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public bool TryInject(Entity<ChangelingClonerComponent?> ent, EntityUid target, EntityUid user)
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{
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if (!Resolve(ent, ref ent.Comp))
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return false;
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if (ent.Comp.State != ChangelingClonerState.Filled)
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return false;
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if (!HasComp<HumanoidAppearanceComponent>(target))
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return false; // cloning only works for humanoids at the moment
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var args = new DoAfterArgs(EntityManager, user, ent.Comp.DoAfter, new ClonerInjectDoAfterEvent(), ent, target: target, used: ent)
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{
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BreakOnDamage = true,
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BreakOnMove = true,
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NeedHand = true,
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};
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if (!_doAfter.TryStartDoAfter(args))
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return false;
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var userIdentity = Identity.Entity(user, EntityManager);
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var targetIdentity = Identity.Entity(target, EntityManager);
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var userMsg = Loc.GetString("changeling-cloner-component-inject-user", ("user", userIdentity), ("target", targetIdentity));
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var targetMsg = Loc.GetString("changeling-cloner-component-inject-target", ("user", userIdentity), ("target", targetIdentity));
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_popup.PopupClient(userMsg, target, user);
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if (user != target) // don't show the warning if using the item on yourself
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_popup.PopupEntity(targetMsg, user, target, PopupType.LargeCaution);
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return true;
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}
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/// <summary>
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/// Draw a DNA sample from the target.
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/// This will create a clone stored on a paused map for data storage.
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/// </summary>
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public void Draw(Entity<ChangelingClonerComponent?> ent, EntityUid target, EntityUid user)
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{
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if (!Resolve(ent, ref ent.Comp))
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return;
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if (ent.Comp.State != ChangelingClonerState.Empty)
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return;
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if (!HasComp<HumanoidAppearanceComponent>(target))
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return; // cloning only works for humanoids at the moment
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if (!_prototype.Resolve(ent.Comp.Settings, out var settings))
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return;
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_adminLogger.Add(LogType.Identity,
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$"{user} is using {ent.Owner} to draw DNA from {target}.");
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// Make a copy of the target on a paused map, so that we can apply their components later.
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ent.Comp.ClonedBackup = _changelingIdentity.CloneToPausedMap(settings, target);
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ent.Comp.State = ChangelingClonerState.Filled;
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_appearance.SetData(ent.Owner, ChangelingClonerVisuals.State, ChangelingClonerState.Filled);
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Dirty(ent);
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_audio.PlayPredicted(ent.Comp.DrawSound, target, user);
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_forensics.TransferDna(ent, target);
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}
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/// <summary>
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/// Inject a DNA sample into someone, turning them into a clone of the original.
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/// </summary>
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public void Inject(Entity<ChangelingClonerComponent?> ent, EntityUid target, EntityUid user)
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{
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if (!Resolve(ent, ref ent.Comp))
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return;
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if (ent.Comp.State != ChangelingClonerState.Filled)
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return;
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if (!HasComp<HumanoidAppearanceComponent>(target))
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return; // cloning only works for humanoids at the moment
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if (!_prototype.Resolve(ent.Comp.Settings, out var settings))
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return;
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_audio.PlayPredicted(ent.Comp.InjectSound, target, user);
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_forensics.TransferDna(ent, target); // transfer DNA before overwriting it
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if (!ent.Comp.Reusable)
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{
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ent.Comp.State = ChangelingClonerState.Spent;
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_appearance.SetData(ent.Owner, ChangelingClonerVisuals.State, ChangelingClonerState.Spent);
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Dirty(ent);
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}
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if (!Exists(ent.Comp.ClonedBackup))
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return; // the entity is likely out of PVS range on the client
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_adminLogger.Add(LogType.Identity,
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$"{user} is using {ent.Owner} to inject DNA into {target} changing their identity to {ent.Comp.ClonedBackup.Value}.");
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// Do the actual transformation.
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_humanoidAppearance.CloneAppearance(ent.Comp.ClonedBackup.Value, target);
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_cloning.CloneComponents(ent.Comp.ClonedBackup.Value, target, settings);
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_metaData.SetEntityName(target, Name(ent.Comp.ClonedBackup.Value), raiseEvents: ent.Comp.RaiseNameChangeEvents);
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}
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/// <summary>
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/// Purge the stored DNA and allow to draw again.
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/// </summary>
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public void Reset(Entity<ChangelingClonerComponent?> ent, EntityUid? user)
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{
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if (!Resolve(ent, ref ent.Comp))
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return;
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// Delete the stored clone.
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PredictedQueueDel(ent.Comp.ClonedBackup);
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ent.Comp.ClonedBackup = null;
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ent.Comp.State = ChangelingClonerState.Empty;
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_appearance.SetData(ent.Owner, ChangelingClonerVisuals.State, ChangelingClonerState.Empty);
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Dirty(ent);
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if (user == null)
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return;
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_popup.PopupClient(Loc.GetString("changeling-cloner-component-reset-popup"), user.Value, user.Value);
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}
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}
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/// <summary>
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/// Doafter event for drawing a DNA sample.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed partial class ClonerDrawDoAfterEvent : SimpleDoAfterEvent;
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/// <summary>
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/// DoAfterEvent for injecting a DNA sample, turning a player into someone else.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed partial class ClonerInjectDoAfterEvent : SimpleDoAfterEvent;
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/// <summary>
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/// Key for the generic visualizer.
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/// </summary>
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[Serializable, NetSerializable]
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public enum ChangelingClonerVisuals : byte
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{
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State,
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}
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