* move MinMax to shared * cleanup MinMax * move other ticking components to shared just because * remove unused prototype file * update everything to use shared components * test * test 2 * test 3 --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
20 lines
677 B
C#
20 lines
677 B
C#
using Content.Server.GameTicking.Rules.Components;
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using Content.Server.StationEvents.Components;
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using Content.Shared.GameTicking.Components;
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namespace Content.Server.StationEvents.Events;
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public sealed class RandomSpawnRule : StationEventSystem<RandomSpawnRuleComponent>
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{
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protected override void Started(EntityUid uid, RandomSpawnRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
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{
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base.Started(uid, comp, gameRule, args);
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if (TryFindRandomTile(out _, out _, out _, out var coords))
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{
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Sawmill.Info($"Spawning {comp.Prototype} at {coords}");
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Spawn(comp.Prototype, coords);
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}
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}
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}
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