refactor the hungry debug command to be in line with thirsty Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Robust.Shared.Console;
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namespace Content.Server.Nutrition;
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[AdminCommand(AdminFlags.Debug)]
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public sealed class Hungry : LocalizedEntityCommands
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{
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public override string Command => "hungry";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player;
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if (player == null)
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{
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shell.WriteError(Loc.GetString("cmd-nutrition-error-player"));
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return;
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}
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if (player.AttachedEntity is not {Valid: true} playerEntity)
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{
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shell.WriteError(Loc.GetString("cmd-nutrition-error-entity"));
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return;
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}
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if (!EntityManager.TryGetComponent(playerEntity, out HungerComponent? hunger))
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{
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shell.WriteError(Loc.GetString("cmd-nutrition-error-component", ("comp", nameof(HungerComponent))));
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return;
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}
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var hungryThreshold = hunger.Thresholds[HungerThreshold.Starving];
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EntityManager.System<HungerSystem>().SetHunger(playerEntity, hungryThreshold, hunger);
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}
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}
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