* The easy ones * For certain values of easy * Easy test * Hair * Fix sandbox violations * Sort usings
267 lines
12 KiB
C#
267 lines
12 KiB
C#
using System.Numerics;
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using Content.Server.Botany.Components;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.Materials;
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using Content.Server.Power.Components;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Audio;
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using Content.Shared.Body.Components;
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using Content.Shared.CCVar;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Climbing.Events;
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using Content.Shared.Construction.Components;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Humanoid;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Jittering;
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using Content.Shared.Materials;
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using Content.Shared.Medical;
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using Content.Shared.Mind;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Popups;
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using Content.Shared.Power;
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using Content.Shared.Throwing;
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using Robust.Server.Player;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Medical.BiomassReclaimer
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{
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public sealed class BiomassReclaimerSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedJitteringSystem _jitteringSystem = default!;
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[Dependency] private readonly SharedAudioSystem _sharedAudioSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly PuddleSystem _puddleSystem = default!;
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[Dependency] private readonly ThrowingSystem _throwing = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly MaterialStorageSystem _material = default!;
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[Dependency] private readonly SharedMindSystem _minds = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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public static readonly ProtoId<MaterialPrototype> BiomassPrototype = "Biomass";
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<ActiveBiomassReclaimerComponent, BiomassReclaimerComponent>();
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while (query.MoveNext(out var uid, out var _, out var reclaimer))
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{
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reclaimer.ProcessingTimer -= frameTime;
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reclaimer.RandomMessTimer -= frameTime;
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if (reclaimer.RandomMessTimer <= 0)
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{
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if (_robustRandom.Prob(0.2f) && reclaimer.BloodReagent is not null)
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{
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Solution blood = new();
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blood.AddReagent(reclaimer.BloodReagent, 50);
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_puddleSystem.TrySpillAt(uid, blood, out _);
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}
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if (_robustRandom.Prob(0.03f) && reclaimer.SpawnedEntities.Count > 0)
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{
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var thrown = Spawn(_robustRandom.Pick(reclaimer.SpawnedEntities).PrototypeId, Transform(uid).Coordinates);
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var direction = new Vector2(_robustRandom.Next(-30, 30), _robustRandom.Next(-30, 30));
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_throwing.TryThrow(thrown, direction, _robustRandom.Next(1, 10));
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}
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reclaimer.RandomMessTimer += (float) reclaimer.RandomMessInterval.TotalSeconds;
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}
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if (reclaimer.ProcessingTimer > 0)
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{
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continue;
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}
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var actualYield = (int) (reclaimer.CurrentExpectedYield); // can only have integer biomass
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reclaimer.CurrentExpectedYield = reclaimer.CurrentExpectedYield - actualYield; // store non-integer leftovers
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_material.SpawnMultipleFromMaterial(actualYield, BiomassPrototype, Transform(uid).Coordinates);
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reclaimer.BloodReagent = null;
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reclaimer.SpawnedEntities.Clear();
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RemCompDeferred<ActiveBiomassReclaimerComponent>(uid);
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ActiveBiomassReclaimerComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<ActiveBiomassReclaimerComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<ActiveBiomassReclaimerComponent, UnanchorAttemptEvent>(OnUnanchorAttempt);
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SubscribeLocalEvent<BiomassReclaimerComponent, AfterInteractUsingEvent>(OnAfterInteractUsing);
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SubscribeLocalEvent<BiomassReclaimerComponent, ClimbedOnEvent>(OnClimbedOn);
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SubscribeLocalEvent<BiomassReclaimerComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<BiomassReclaimerComponent, SuicideByEnvironmentEvent>(OnSuicideByEnvironment);
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SubscribeLocalEvent<BiomassReclaimerComponent, ReclaimerDoAfterEvent>(OnDoAfter);
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}
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private void OnSuicideByEnvironment(Entity<BiomassReclaimerComponent> ent, ref SuicideByEnvironmentEvent args)
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{
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if (args.Handled)
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return;
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if (HasComp<ActiveBiomassReclaimerComponent>(ent))
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return;
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if (TryComp<ApcPowerReceiverComponent>(ent, out var power) && !power.Powered)
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return;
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_popup.PopupEntity(Loc.GetString("biomass-reclaimer-suicide-others", ("victim", args.Victim)), ent, PopupType.LargeCaution);
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StartProcessing(args.Victim, ent);
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args.Handled = true;
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}
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private void OnInit(EntityUid uid, ActiveBiomassReclaimerComponent component, ComponentInit args)
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{
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_jitteringSystem.AddJitter(uid, -10, 100);
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_sharedAudioSystem.PlayPvs("/Audio/Machines/reclaimer_startup.ogg", uid);
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_ambientSoundSystem.SetAmbience(uid, true);
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}
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private void OnShutdown(EntityUid uid, ActiveBiomassReclaimerComponent component, ComponentShutdown args)
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{
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RemComp<JitteringComponent>(uid);
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_ambientSoundSystem.SetAmbience(uid, false);
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}
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private void OnPowerChanged(EntityUid uid, BiomassReclaimerComponent component, ref PowerChangedEvent args)
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{
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if (args.Powered)
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{
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if (component.ProcessingTimer > 0)
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EnsureComp<ActiveBiomassReclaimerComponent>(uid);
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}
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else
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RemComp<ActiveBiomassReclaimerComponent>(uid);
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}
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private void OnUnanchorAttempt(EntityUid uid, ActiveBiomassReclaimerComponent component, UnanchorAttemptEvent args)
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{
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args.Cancel();
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}
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private void OnAfterInteractUsing(Entity<BiomassReclaimerComponent> reclaimer, ref AfterInteractUsingEvent args)
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{
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if (!args.CanReach || args.Target == null)
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return;
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if (!CanGib(reclaimer, args.Used))
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return;
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if (!TryComp<PhysicsComponent>(args.Used, out var physics))
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return;
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var delay = reclaimer.Comp.BaseInsertionDelay * physics.FixturesMass;
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, delay, new ReclaimerDoAfterEvent(), reclaimer, target: args.Target, used: args.Used)
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{
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NeedHand = true,
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BreakOnMove = true,
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});
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}
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private void OnClimbedOn(Entity<BiomassReclaimerComponent> reclaimer, ref ClimbedOnEvent args)
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{
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if (!CanGib(reclaimer, args.Climber))
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{
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var direction = new Vector2(_robustRandom.Next(-2, 2), _robustRandom.Next(-2, 2));
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_throwing.TryThrow(args.Climber, direction, 0.5f);
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return;
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}
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_adminLogger.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(args.Instigator):player} used a biomass reclaimer to gib {ToPrettyString(args.Climber):target} in {ToPrettyString(reclaimer):reclaimer}");
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StartProcessing(args.Climber, reclaimer);
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}
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private void OnDoAfter(Entity<BiomassReclaimerComponent> reclaimer, ref ReclaimerDoAfterEvent args)
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{
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if (args.Handled || args.Cancelled)
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return;
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if (args.Args.Used == null || args.Args.Target == null || !HasComp<BiomassReclaimerComponent>(args.Args.Target.Value))
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return;
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_adminLogger.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(args.Args.User):player} used a biomass reclaimer to gib {ToPrettyString(args.Args.Target.Value):target} in {ToPrettyString(reclaimer):reclaimer}");
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StartProcessing(args.Args.Used.Value, reclaimer);
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args.Handled = true;
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}
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private void StartProcessing(EntityUid toProcess, Entity<BiomassReclaimerComponent> ent, PhysicsComponent? physics = null)
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{
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if (!Resolve(toProcess, ref physics))
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return;
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var component = ent.Comp;
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AddComp<ActiveBiomassReclaimerComponent>(ent);
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if (TryComp<BloodstreamComponent>(toProcess, out var stream))
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{
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component.BloodReagent = stream.BloodReagent;
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}
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if (TryComp<ButcherableComponent>(toProcess, out var butcherableComponent))
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{
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component.SpawnedEntities = butcherableComponent.SpawnedEntities;
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}
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var expectedYield = physics.FixturesMass * component.YieldPerUnitMass;
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if (HasComp<ProduceComponent>(toProcess))
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expectedYield *= component.ProduceYieldMultiplier;
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component.CurrentExpectedYield += expectedYield;
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component.ProcessingTimer = physics.FixturesMass * component.ProcessingTimePerUnitMass;
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var inventory = _inventory.GetHandOrInventoryEntities(toProcess);
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foreach (var item in inventory)
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{
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_transform.DropNextTo(item, ent.Owner);
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}
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QueueDel(toProcess);
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}
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private bool CanGib(Entity<BiomassReclaimerComponent> reclaimer, EntityUid dragged)
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{
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if (HasComp<ActiveBiomassReclaimerComponent>(reclaimer))
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return false;
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bool isPlant = HasComp<ProduceComponent>(dragged);
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if (!isPlant && !HasComp<MobStateComponent>(dragged))
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return false;
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if (!Transform(reclaimer).Anchored)
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return false;
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if (TryComp<ApcPowerReceiverComponent>(reclaimer, out var power) && !power.Powered)
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return false;
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if (!isPlant && reclaimer.Comp.SafetyEnabled && !_mobState.IsDead(dragged))
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return false;
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// Reject souled bodies in easy mode.
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if (_configManager.GetCVar(CCVars.BiomassEasyMode) &&
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HasComp<HumanoidAppearanceComponent>(dragged) &&
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_minds.TryGetMind(dragged, out _, out var mind))
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{
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if (mind.UserId != null && _playerManager.TryGetSessionById(mind.UserId.Value, out _))
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return false;
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}
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return true;
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}
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}
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}
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