40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using Content.Server.Administration;
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using Content.Server.RoundEnd;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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namespace Content.Server.GameTicking.Commands;
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[AdminCommand(AdminFlags.Round)]
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public sealed class RestartRoundCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
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public override string Command => "restartround";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (_gameTicker.RunLevel != GameRunLevel.InRound)
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{
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shell.WriteLine(Loc.GetString("shell-can-only-run-while-round-is-active"));
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return;
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}
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_roundEndSystem.EndRound();
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}
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}
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[AdminCommand(AdminFlags.Round)]
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public sealed class RestartRoundNowCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly GameTicker _gameTicker = default!;
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public override string Command => "restartroundnow";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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_gameTicker.RestartRound();
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}
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}
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