* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using Content.Shared.Damage;
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namespace Content.Server.Destructible;
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public sealed partial class DestructibleSystem
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{
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/// <summary>
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/// Tests all triggers in a DestructibleComponent to see how expensive it is to query them.
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/// </summary>
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public void TestAllTriggers(List<Entity<Shared.Damage.Components.DamageableComponent, DestructibleComponent>> destructibles)
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{
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foreach (var (uid, damageable, destructible) in destructibles)
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{
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foreach (var threshold in destructible.Thresholds)
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{
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// Chances are, none of these triggers will pass!
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Triggered(threshold, (uid, damageable));
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}
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}
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}
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/// <summary>
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/// Tests all behaviours in a DestructibleComponent to see how expensive it is to query them.
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/// </summary>
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public void TestAllBehaviors(List<Entity<Shared.Damage.Components.DamageableComponent, DestructibleComponent>> destructibles)
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{
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foreach (var (uid, damageable, destructible) in destructibles)
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{
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foreach (var threshold in destructible.Thresholds)
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{
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Execute(threshold, uid);
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}
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}
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}
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}
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