Files
tbd-station-14/Content.Server/Cargo/Systems/PriceGunSystem.cs
Nemanja 0d878751fa Salvage Job Board (#37549)
* Salvage Job Board

* More development

* Small boy

* Computer yaml (partial)

* UI

* Rank unlock logic

* Job label printing

* appraisal tool integration

* Jobs

* add board to QM locker

* boom!

* command desc

* mild rewording

* ackh, mein pr ist brohken
2025-05-18 14:02:52 +10:00

48 lines
1.9 KiB
C#

using Content.Server.Popups;
using Content.Server.Salvage.JobBoard;
using Content.Shared.Cargo.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Timing;
using Content.Shared.Cargo.Systems;
using Robust.Shared.Audio.Systems;
namespace Content.Server.Cargo.Systems;
public sealed class PriceGunSystem : SharedPriceGunSystem
{
[Dependency] private readonly UseDelaySystem _useDelay = default!;
[Dependency] private readonly PricingSystem _pricingSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly CargoSystem _bountySystem = default!;
[Dependency] private readonly SalvageJobBoardSystem _salvageJobBoard = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
protected override bool GetPriceOrBounty(Entity<PriceGunComponent> entity, EntityUid target, EntityUid user)
{
if (!TryComp(entity.Owner, out UseDelayComponent? useDelay) || _useDelay.IsDelayed((entity.Owner, useDelay)))
return false;
// Check if we're scanning a bounty crate
if (_bountySystem.IsBountyComplete(target, out _))
{
_popupSystem.PopupEntity(Loc.GetString("price-gun-bounty-complete"), user, user);
}
else if (_salvageJobBoard.FulfillsSalvageJob(target, null, out _))
{
_popupSystem.PopupEntity(Loc.GetString("price-gun-salvjob-complete"), user, user);
}
else // Otherwise appraise the price
{
var price = _pricingSystem.GetPrice(target);
_popupSystem.PopupEntity(Loc.GetString("price-gun-pricing-result",
("object", Identity.Entity(target, EntityManager)),
("price", $"{price:F2}")),
user,
user);
}
_audio.PlayPvs(entity.Comp.AppraisalSound, entity.Owner);
_useDelay.TryResetDelay((entity.Owner, useDelay));
return true;
}
}