Files
tbd-station-14/Content.Server/Arcade/SpaceVillainGame/SpaceVillainGame.Ui.cs
metalgearsloth 5896e68752 Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
2024-04-26 18:16:24 +10:00

53 lines
1.6 KiB
C#

using static Content.Shared.Arcade.SharedSpaceVillainArcadeComponent;
namespace Content.Server.Arcade.SpaceVillain;
public sealed partial class SpaceVillainGame
{
/// <summary>
/// Updates the UI.
/// </summary>
private void UpdateUi(EntityUid uid, bool metadata = false)
{
_uiSystem.ServerSendUiMessage(uid, SpaceVillainArcadeUiKey.Key, metadata ? GenerateMetaDataMessage() : GenerateUpdateMessage());
}
private void UpdateUi(EntityUid uid, string message1, string message2, bool metadata = false)
{
_latestPlayerActionMessage = message1;
_latestEnemyActionMessage = message2;
UpdateUi(uid, metadata);
}
/// <summary>
/// Generates a Metadata-message based on the objects values.
/// </summary>
/// <returns>A Metadata-message.</returns>
public SpaceVillainArcadeMetaDataUpdateMessage GenerateMetaDataMessage()
{
return new(
PlayerChar.Hp, PlayerChar.Mp,
VillainChar.Hp, VillainChar.Mp,
_latestPlayerActionMessage,
_latestEnemyActionMessage,
Name,
_villainName,
!_running
);
}
/// <summary>
/// Creates an Update-message based on the objects values.
/// </summary>
/// <returns>An Update-Message.</returns>
public SpaceVillainArcadeDataUpdateMessage GenerateUpdateMessage()
{
return new(
PlayerChar.Hp, PlayerChar.Mp,
VillainChar.Hp, VillainChar.Mp,
_latestPlayerActionMessage,
_latestEnemyActionMessage
);
}
}