18 lines
336 B
C#
18 lines
336 B
C#
using Robust.Shared.Player;
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namespace Content.Server.Afk.Events;
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/// <summary>
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/// Raised whenever a player is no longer AFK.
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/// </summary>
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[ByRefEvent]
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public readonly struct UnAFKEvent
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{
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public readonly ICommonSession Session;
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public UnAFKEvent(ICommonSession playerSession)
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{
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Session = playerSession;
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}
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}
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