Files
tbd-station-14/Content.Client/Wires/Visualizers/WiresVisualizerSystem.cs
Tayrtahn bd6645b021 Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)
Cleanup redundant SpriteSystem dependencies in VisualizerSystems
2025-05-23 14:12:20 -04:00

33 lines
1.0 KiB
C#

using Content.Shared.Wires;
using Robust.Client.GameObjects;
namespace Content.Client.Wires.Visualizers
{
public sealed class WiresVisualizerSystem : VisualizerSystem<WiresVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, WiresVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
var layer = SpriteSystem.LayerMapReserve((uid, args.Sprite), WiresVisualLayers.MaintenancePanel);
if (args.AppearanceData.TryGetValue(WiresVisuals.MaintenancePanelState, out var panelStateObject) &&
panelStateObject is bool panelState)
{
SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, panelState);
}
else
{
//Mainly for spawn window
SpriteSystem.LayerSetVisible((uid, args.Sprite), layer, false);
}
}
}
public enum WiresVisualLayers : byte
{
MaintenancePanel
}
}