Files
tbd-station-14/Content.Client/Weapons/Ranged/Systems/GunSystem.Revolver.cs
2023-09-11 09:42:41 +10:00

40 lines
1.4 KiB
C#

using Content.Shared.Weapons.Ranged.Components;
using Robust.Shared.Containers;
using Robust.Shared.Utility;
namespace Content.Client.Weapons.Ranged.Systems;
public sealed partial class GunSystem
{
protected override void InitializeRevolver()
{
base.InitializeRevolver();
SubscribeLocalEvent<RevolverAmmoProviderComponent, AmmoCounterControlEvent>(OnRevolverCounter);
SubscribeLocalEvent<RevolverAmmoProviderComponent, UpdateAmmoCounterEvent>(OnRevolverAmmoUpdate);
SubscribeLocalEvent<RevolverAmmoProviderComponent, EntRemovedFromContainerMessage>(OnRevolverEntRemove);
}
private void OnRevolverEntRemove(EntityUid uid, RevolverAmmoProviderComponent component, EntRemovedFromContainerMessage args)
{
if (args.Container.ID != RevolverContainer)
return;
// See ChamberMagazineAmmoProvider
if (!IsClientSide(args.Entity))
return;
QueueDel(args.Entity);
}
private void OnRevolverAmmoUpdate(EntityUid uid, RevolverAmmoProviderComponent component, UpdateAmmoCounterEvent args)
{
if (args.Control is not RevolverStatusControl control) return;
control.Update(component.CurrentIndex, component.Chambers);
}
private void OnRevolverCounter(EntityUid uid, RevolverAmmoProviderComponent component, AmmoCounterControlEvent args)
{
args.Control = new RevolverStatusControl();
}
}