Files
tbd-station-14/Content.Client/Weapons/Melee/MeleeSpreadCommand.cs

36 lines
1.2 KiB
C#

using Content.Shared.CombatMode;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Shared.Console;
namespace Content.Client.Weapons.Melee;
public sealed class MeleeSpreadCommand : LocalizedEntityCommands
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IOverlayManager _overlay = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly MeleeWeaponSystem _meleeSystem = default!;
[Dependency] private readonly SharedCombatModeSystem _combatSystem = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
public override string Command => "showmeleespread";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (_overlay.RemoveOverlay<MeleeArcOverlay>())
return;
_overlay.AddOverlay(new MeleeArcOverlay(
EntityManager,
_eyeManager,
_inputManager,
_playerManager,
_meleeSystem,
_combatSystem,
_transformSystem));
}
}