* 1 warning in KudzuVisualizerSystem * 2 warnings in ChameleonProjectorSystem * 1 warning in MarkerSystem * 2 warnings in ItemSystem * 1 warning in GhostToggleSelfVisibility * 1 warning in FoamVisualizerSystem * 1 warning in ClickableTest * 1 warning in ThrownItemVisualizerSystem * 2 warnings in InfantSystem * 1 warning in ChasmFallingVisualsSystem * 1 warning in PotencyVisualsSystem * 2 warnings in OrbitVisualsSystem * 2 warnings in BeamSystem * 1 warning in JitteringSystem * 1 warning in CardboardBoxSystem * 2 warnings in StationAiSystem * 2 warnings in FirelockSystem * 2 warnings in CargoSystem.Telepad * 1 warning in StasisBedSystem * 2 warnings in WeldableVisualizerSystem * 2 warnings in DeliveryVisualizerSystem * 1 warning in TimerTriggerVisualizerSystem * 1 warning in StorageFillVisualizerSystem * 2 warnings in RadiationCollectorSystem * 2 warnings in BorgSwitchableTypeSystem * 1 warning in TurnstileSystem * 1 warning in SurveillanceCameraVisualsSystem * 1 warning in BurnStateVisualizerSystem * 2 warnings in CableVisualizerSystem * 1 warning in JetpackSystem
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using Content.Shared.SurveillanceCamera;
|
|
using Robust.Client.GameObjects;
|
|
|
|
namespace Content.Client.SurveillanceCamera;
|
|
|
|
public sealed class SurveillanceCameraVisualsSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<SurveillanceCameraVisualsComponent, AppearanceChangeEvent>(OnAppearanceChange);
|
|
}
|
|
|
|
private void OnAppearanceChange(EntityUid uid, SurveillanceCameraVisualsComponent component,
|
|
ref AppearanceChangeEvent args)
|
|
{
|
|
if (!args.AppearanceData.TryGetValue(SurveillanceCameraVisualsKey.Key, out var data)
|
|
|| data is not SurveillanceCameraVisuals key
|
|
|| args.Sprite == null
|
|
|| !_sprite.LayerMapTryGet((uid, args.Sprite), SurveillanceCameraVisualsKey.Layer, out var layer, false)
|
|
|| !component.CameraSprites.TryGetValue(key, out var state))
|
|
{
|
|
return;
|
|
}
|
|
|
|
_sprite.LayerSetRsiState((uid, args.Sprite), layer, state);
|
|
}
|
|
}
|