* PaintableAirlockComponent and AirlockGroupPrototype have been replaced * Slightly redesigned SprayPainterSystem for greater versatility * Added handling of changes to the appearance of doors and storages * PaintableGroup prototypes have been created * Generating tabs with styles in the UI * Fix error with undiscovered layer * Slight improvement * Removed unnecessary property * The category for `PaintableGroup` was allocated to a separate prototype so that the engine itself would check if the category existed * Added canisters, but repainting doesn't work * Added localization to styles * Fix sprite changing * Added the ability to paint canisters * slight ui improvement * Fix yamllinter errors * Fix test * The UI now remembers which tab was open * Fix build (?) * Rename * Charges have been added to the spray painter * Added a charge texture for the spray painter * Now spray painter can paint decals * Increased number of charges * Spawning dummy objects has been replaced by PrototypeManager * added a signature about the painting of the object * fix * Code commenting * Fix upstream * Update Content.Shared/SprayPainter/Components/SprayPainterAmmo.cs Co-authored-by: pathetic meowmeow <uhhadd@gmail.com> * review * Now decals can only be painted if the corresponding tab in the menu is open. * Fixed a bug with pipe and decal tabs not being remembered * Update EntityStorageVisualizerSystem.cs * record * loc * Cleanup * Revert electrified visuals * more cleanup, fix charges, del ammo4 * no empty file, remove meta component * closet exceptions, storage visualizer fixes * enable/disable decal through alt-verb * Fix missed merge conflicts * fix snap offset, button event handlers * simpler order, fix snap loc string * Remove PaintableViz.BaseRSI, no decal item, A-Z * State-respecting UI, BUI updates, FTL fixes * revert DecalPlacerWindow changes * revert unwanted changes, cleanup function order * Limit SprayPainterAmmo write access to AmmoSystem * Remove PaintedSystem * spray paint ammo lathe recipe, youtool listing * category as a list, groups as subtabs * Restore inhand copyright in meta.json * empty spray painter, recipe produces an empty one * allow alpha on spray painter decals * add comments * paintable wall lockers * Restrict painting more objects * Suggested event changes, event cleanup * component comments, fix ammo inhands * uncleanable decals, dirty styles on mapinit * organize paintables, separate emergency/closet grp * fix categories newline at EOF * airlock group whitespace cleanup * realphabetize * Clean up EntityStorageViz merge conflict markers * Apply requested changes * Apply suggestions from sowelipililimute's review Co-authored-by: pathetic meowmeow <uhhadd@gmail.com> * betrayal most foul * Remove members from EntityPaintedEvent * No emerg. group, steelsec to secure, locker/closet * Enable repainting the medical wall locker * comments, no flags on PaintableVisuals * Remove locked variants from closets/wall closets * removable decals * off value consistency * can't paint away those bones * fix precedence * Remove AirlockDepartment, AirlockGroup protos Both unused. * whitelist consistency re: ammo component * add standing emergency closet styles * alphabetize the spray painter listings --------- Co-authored-by: Ertanic <black.ikra.14@gmail.com> Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com> Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
27 lines
1.3 KiB
XML
27 lines
1.3 KiB
XML
<controls:SprayPainterDecals
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xmlns="https://spacestation14.io"
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xmlns:controls="clr-namespace:Content.Client.SprayPainter.UI">
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<BoxContainer Orientation="Vertical">
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<Label Text="{Loc 'spray-painter-selected-decals'}" />
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<ScrollContainer VerticalExpand="True">
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<GridContainer Columns="7" Name="DecalsGrid">
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<!-- populated by code -->
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</GridContainer>
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</ScrollContainer>
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<BoxContainer Orientation="Vertical">
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<ColorSelectorSliders Name="ColorSelector" IsAlphaVisible="True" />
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<CheckBox Name="UseCustomColorCheckBox" Text="{Loc 'spray-painter-use-custom-color'}" />
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<CheckBox Name="SnapToTileCheckBox" Text="{Loc 'spray-painter-use-snap-to-tile'}" />
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</BoxContainer>
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<BoxContainer Orientation="Horizontal">
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<Label Text="{Loc 'spray-painter-angle-rotation'}" />
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<SpinBox Name="AngleSpinBox" HorizontalExpand="True" />
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<Button Text="{Loc 'spray-painter-angle-rotation-90-sub'}" Name="SubAngleButton" />
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<Button Text="{Loc 'spray-painter-angle-rotation-reset'}" Name="SetZeroAngleButton" />
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<Button Text="{Loc 'spray-painter-angle-rotation-90-add'}" Name="AddAngleButton" />
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</BoxContainer>
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</BoxContainer>
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</controls:SprayPainterDecals>
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