* Biome marker layer tweaks - Ensure veins get spawned at great perf cost (it's time-sliced anyway). - Bump asteroids from 6 nodes to 10 nodes. * Fixes * magnet * Magnet dictates wreck spawn * Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs * mraow
37 lines
1.6 KiB
XML
37 lines
1.6 KiB
XML
<controls:FancyWindow xmlns="https://spacestation14.io"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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MinSize="800 360">
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<BoxContainer Orientation="Vertical">
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<BoxContainer Orientation="Horizontal" Name="ProgressionBox" Visible="False">
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<Label Name="ProgressionLabel"
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Text="{Loc 'salvage-expedition-window-progression'}"
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SetWidth="96"
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Margin="5"/>
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<ProgressBar Name="ProgressionBar"
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HorizontalExpand="True"
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MinValue="0"
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MaxValue="1"
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SetHeight="25"/>
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<Label Name="ProgressionText" Text="00:00"
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Margin="5"/>
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</BoxContainer>
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<BoxContainer Orientation="Horizontal">
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<Label Name="NextOfferLabel"
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Text="{Loc 'salvage-expedition-window-next'}"
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SetWidth="96"
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Margin="5"/>
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<ProgressBar Name="NextOfferBar"
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HorizontalExpand="True"
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MinValue="0"
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MaxValue="1"
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SetHeight="25"/>
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<Label Name="NextOfferText" Text="0.00"
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Margin="5"/>
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</BoxContainer>
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<controls:HLine Color="#404040" Thickness="2" Margin="0 5 0 5"/>
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<BoxContainer Name="Container"
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Orientation="Horizontal"
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Margin="5 0 5 0"/>
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</BoxContainer>
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</controls:FancyWindow>
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