Files
tbd-station-14/Content.Client/Salvage/UI/OfferingWindow.xaml
metalgearsloth d7eb7b700c Biome marker layer tweaks (#23663)
* Biome marker layer tweaks

- Ensure veins get spawned at great perf cost (it's time-sliced anyway).
- Bump asteroids from 6 nodes to 10 nodes.

* Fixes

* magnet

* Magnet dictates wreck spawn

* Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs

* mraow
2024-01-09 22:44:38 +11:00

37 lines
1.6 KiB
XML

<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
MinSize="800 360">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal" Name="ProgressionBox" Visible="False">
<Label Name="ProgressionLabel"
Text="{Loc 'salvage-expedition-window-progression'}"
SetWidth="96"
Margin="5"/>
<ProgressBar Name="ProgressionBar"
HorizontalExpand="True"
MinValue="0"
MaxValue="1"
SetHeight="25"/>
<Label Name="ProgressionText" Text="00:00"
Margin="5"/>
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Name="NextOfferLabel"
Text="{Loc 'salvage-expedition-window-next'}"
SetWidth="96"
Margin="5"/>
<ProgressBar Name="NextOfferBar"
HorizontalExpand="True"
MinValue="0"
MaxValue="1"
SetHeight="25"/>
<Label Name="NextOfferText" Text="0.00"
Margin="5"/>
</BoxContainer>
<controls:HLine Color="#404040" Thickness="2" Margin="0 5 0 5"/>
<BoxContainer Name="Container"
Orientation="Horizontal"
Margin="5 0 5 0"/>
</BoxContainer>
</controls:FancyWindow>