Files
tbd-station-14/Content.Client/Administration/UI/Tabs/AdminbusTab/AdminbusTab.xaml
Kara b9a0894d7c Event refactor (#9589)
* Station event refactor

* Remove clientside `IStationEventManager`

we can just use prototypes

* Basic API idea

* Cruft

* first attempt at epicness

* okay yeah this shit is really clean

* sort out minor stuff

* Convert `BreakerFlip`

* `BureaucraticError` + general cleanup

* `DiseaseOutbreak`

* `FalseAlarm`

* `GasLeak`

* `KudzuGrowth`

* `MeteorSwarm`

* `MouseMigration`

* misc errors

* `PowerGridCheck`

* `RandomSentience`

* `VentClog`

* `VentCritters`

* `ZombieOutbreak`

* Rewrite basic event scheduler

* Minor fixes and logging

* ooooops

* errors + fix

* linter

* completions, `RuleStarted` property, update loop fixes

* Tweaks

* Fix #9462

* Basic scheduler update fix, and fixes #8174

* Add test

* UI cleanup

* really this was just for testing
2022-07-10 20:48:41 -05:00

17 lines
1005 B
XML

<Control
xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls"
xmlns:abt="clr-namespace:Content.Client.Administration.UI.Tabs.AdminbusTab"
Margin="4"
MinSize="50 50">
<GridContainer Columns="3">
<Button Name="SpawnEntitiesButton" Text="{Loc 'sandbox-window-spawn-entities-button'}" />
<Button Name="SpawnTilesButton" Text="{Loc 'sandbox-window-spawn-tiles-button'}" />
<Button Name="SpawnDecalsButton" Text="{Loc 'sandbox-window-spawn-decals-button'}" />
<Button Name="LoadGamePrototypeButton" Text="{Loc 'load-game-prototype'}"/>
<cc:UICommandButton Name="LoadBlueprintsButton" Command="loadbp" Text="{Loc 'load-blueprints'}" WindowType="{x:Type abt:LoadBlueprintsWindow}"/>
<cc:CommandButton Command="deleteewc Singularity" Name="DeleteSingulos" Text="{Loc 'delete-singularities'}"/>
</GridContainer>
</Control>