* Station event refactor * Remove clientside `IStationEventManager` we can just use prototypes * Basic API idea * Cruft * first attempt at epicness * okay yeah this shit is really clean * sort out minor stuff * Convert `BreakerFlip` * `BureaucraticError` + general cleanup * `DiseaseOutbreak` * `FalseAlarm` * `GasLeak` * `KudzuGrowth` * `MeteorSwarm` * `MouseMigration` * misc errors * `PowerGridCheck` * `RandomSentience` * `VentClog` * `VentCritters` * `ZombieOutbreak` * Rewrite basic event scheduler * Minor fixes and logging * ooooops * errors + fix * linter * completions, `RuleStarted` property, update loop fixes * Tweaks * Fix #9462 * Basic scheduler update fix, and fixes #8174 * Add test * UI cleanup * really this was just for testing
17 lines
1005 B
XML
17 lines
1005 B
XML
<Control
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xmlns="https://spacestation14.io"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls"
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xmlns:abt="clr-namespace:Content.Client.Administration.UI.Tabs.AdminbusTab"
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Margin="4"
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MinSize="50 50">
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<GridContainer Columns="3">
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<Button Name="SpawnEntitiesButton" Text="{Loc 'sandbox-window-spawn-entities-button'}" />
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<Button Name="SpawnTilesButton" Text="{Loc 'sandbox-window-spawn-tiles-button'}" />
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<Button Name="SpawnDecalsButton" Text="{Loc 'sandbox-window-spawn-decals-button'}" />
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<Button Name="LoadGamePrototypeButton" Text="{Loc 'load-game-prototype'}"/>
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<cc:UICommandButton Name="LoadBlueprintsButton" Command="loadbp" Text="{Loc 'load-blueprints'}" WindowType="{x:Type abt:LoadBlueprintsWindow}"/>
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<cc:CommandButton Command="deleteewc Singularity" Name="DeleteSingulos" Text="{Loc 'delete-singularities'}"/>
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</GridContainer>
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</Control>
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