Files
tbd-station-14/Content.Client/Administration/Systems/AdminSystem.cs
2022-10-15 14:26:29 -07:00

56 lines
1.6 KiB
C#

using System.Linq;
using Content.Shared.Administration;
using Content.Shared.Administration.Events;
using Content.Shared.GameTicking;
using Robust.Shared.Network;
namespace Content.Client.Administration.Systems
{
public sealed partial class AdminSystem : EntitySystem
{
public event Action<List<PlayerInfo>>? PlayerListChanged;
private Dictionary<NetUserId, PlayerInfo>? _playerList;
public IReadOnlyList<PlayerInfo> PlayerList
{
get
{
if (_playerList != null) return _playerList.Values.ToList();
return new List<PlayerInfo>();
}
}
public override void Initialize()
{
base.Initialize();
InitializeOverlay();
SubscribeNetworkEvent<FullPlayerListEvent>(OnPlayerListChanged);
SubscribeNetworkEvent<PlayerInfoChangedEvent>(OnPlayerInfoChanged);
}
public override void Shutdown()
{
base.Shutdown();
ShutdownOverlay();
}
private void OnPlayerInfoChanged(PlayerInfoChangedEvent ev)
{
if(ev.PlayerInfo == null) return;
if (_playerList == null) _playerList = new();
_playerList[ev.PlayerInfo.SessionId] = ev.PlayerInfo;
PlayerListChanged?.Invoke(_playerList.Values.ToList());
}
private void OnPlayerListChanged(FullPlayerListEvent msg)
{
_playerList = msg.PlayersInfo.ToDictionary(x => x.SessionId, x => x);
PlayerListChanged?.Invoke(msg.PlayersInfo);
}
}
}