Files
tbd-station-14/Content.Server/VoiceMask/VoiceMaskSystem.cs
deltanedas d13da2837d voicemask can select speech verb (#25768)
* add Name field to SpeechVerbPrototype

* extra locale for voice mask ui

* SpeechVerb ui and handling

* raaaaaaaaa

* reeeeeeeeal

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* fix sort

* did you hear john syndicate died of ligma

* Update Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-28 17:36:43 +11:00

120 lines
4.5 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Chat.Systems;
using Content.Server.Popups;
using Content.Shared.Clothing;
using Content.Shared.Database;
using Content.Shared.Inventory.Events;
using Content.Shared.Popups;
using Content.Shared.Preferences;
using Content.Shared.Speech;
using Content.Shared.VoiceMask;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.VoiceMask;
public sealed partial class VoiceMaskSystem : EntitySystem
{
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
public override void Initialize()
{
SubscribeLocalEvent<VoiceMaskComponent, TransformSpeakerNameEvent>(OnSpeakerNameTransform);
SubscribeLocalEvent<VoiceMaskComponent, VoiceMaskChangeNameMessage>(OnChangeName);
SubscribeLocalEvent<VoiceMaskComponent, VoiceMaskChangeVerbMessage>(OnChangeVerb);
SubscribeLocalEvent<VoiceMaskComponent, WearerMaskToggledEvent>(OnMaskToggled);
SubscribeLocalEvent<VoiceMaskerComponent, GotEquippedEvent>(OnEquip);
SubscribeLocalEvent<VoiceMaskerComponent, GotUnequippedEvent>(OnUnequip);
SubscribeLocalEvent<VoiceMaskSetNameEvent>(OnSetName);
// SubscribeLocalEvent<VoiceMaskerComponent, GetVerbsEvent<AlternativeVerb>>(GetVerbs);
}
private void OnSetName(VoiceMaskSetNameEvent ev)
{
OpenUI(ev.Performer);
}
private void OnChangeName(EntityUid uid, VoiceMaskComponent component, VoiceMaskChangeNameMessage message)
{
if (message.Name.Length > HumanoidCharacterProfile.MaxNameLength || message.Name.Length <= 0)
{
_popupSystem.PopupEntity(Loc.GetString("voice-mask-popup-failure"), uid, message.Session, PopupType.SmallCaution);
return;
}
component.VoiceName = message.Name;
if (message.Session.AttachedEntity != null)
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(message.Session.AttachedEntity.Value):player} set voice of {ToPrettyString(uid):mask}: {component.VoiceName}");
else
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"Voice of {ToPrettyString(uid):mask} set: {component.VoiceName}");
_popupSystem.PopupEntity(Loc.GetString("voice-mask-popup-success"), uid, message.Session);
TrySetLastKnownName(uid, message.Name);
UpdateUI(uid, component);
}
private void OnChangeVerb(Entity<VoiceMaskComponent> ent, ref VoiceMaskChangeVerbMessage msg)
{
if (msg.Verb is {} id && !_proto.HasIndex<SpeechVerbPrototype>(id))
return;
ent.Comp.SpeechVerb = msg.Verb;
// verb is only important to metagamers so no need to log as opposed to name
_popupSystem.PopupEntity(Loc.GetString("voice-mask-popup-success"), ent, msg.Session);
TrySetLastSpeechVerb(ent, msg.Verb);
UpdateUI(ent, ent.Comp);
}
private void OnSpeakerNameTransform(EntityUid uid, VoiceMaskComponent component, TransformSpeakerNameEvent args)
{
if (component.Enabled)
{
/*
args.Name = _idCard.TryGetIdCard(uid, out var card) && !string.IsNullOrEmpty(card.FullName)
? card.FullName
: Loc.GetString("voice-mask-unknown");
*/
args.Name = component.VoiceName;
if (component.SpeechVerb != null)
args.SpeechVerb = component.SpeechVerb;
}
}
private void OnMaskToggled(Entity<VoiceMaskComponent> ent, ref WearerMaskToggledEvent args)
{
ent.Comp.Enabled = !args.IsToggled;
}
private void OpenUI(EntityUid player, ActorComponent? actor = null)
{
if (!Resolve(player, ref actor))
return;
if (!_uiSystem.TryGetUi(player, VoiceMaskUIKey.Key, out var bui))
return;
_uiSystem.OpenUi(bui, actor.PlayerSession);
UpdateUI(player);
}
private void UpdateUI(EntityUid owner, VoiceMaskComponent? component = null)
{
if (!Resolve(owner, ref component))
{
return;
}
if (_uiSystem.TryGetUi(owner, VoiceMaskUIKey.Key, out var bui))
_uiSystem.SetUiState(bui, new VoiceMaskBuiState(component.VoiceName, component.SpeechVerb));
}
}