* Add xenos for stress test Pretty hacky and not how I'd do it long-term * Remove claws * Add in unarmed combat behaviors * Cleanuppppp Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
17 lines
501 B
C#
17 lines
501 B
C#
using Content.Server.AI.Utility.Actions;
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using Content.Server.AI.Utility.ExpandableActions.Combat.Melee;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.AI.Utility.BehaviorSets
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{
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public sealed class UnarmedAttackPlayersBehaviorSet : BehaviorSet
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{
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public UnarmedAttackPlayersBehaviorSet(IEntity owner) : base(owner)
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{
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Actions = new IAiUtility[]
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{
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new UnarmedAttackNearbyPlayerExp(),
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};
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}
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}
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} |