Files
tbd-station-14/Content.Server/Construction/Conditions/EntityAnchored.cs
2021-03-25 18:59:16 +01:00

42 lines
1.3 KiB
C#

using System.Threading.Tasks;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
namespace Content.Server.Construction.Conditions
{
[UsedImplicitly]
[DataDefinition]
public class EntityAnchored : IGraphCondition
{
[DataField("anchored")] public bool Anchored { get; private set; } = true;
public async Task<bool> Condition(IEntity entity)
{
if (!entity.TryGetComponent(out IPhysBody? physics)) return false;
return (physics.BodyType == BodyType.Static && Anchored) || (physics.BodyType != BodyType.Static && !Anchored);
}
public bool DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange)
{
if (!entity.TryGetComponent(out IPhysBody? physics)) return false;
switch (Anchored)
{
case true when physics.BodyType != BodyType.Static:
message.AddMarkup("First, anchor it.\n");
return true;
case false when physics.BodyType == BodyType.Static:
message.AddMarkup("First, unanchor it.\n");
return true;
}
return false;
}
}
}