29 lines
752 B
C#
29 lines
752 B
C#
using System;
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using System.Threading.Tasks;
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Construction.Conditions
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{
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[UsedImplicitly]
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[DataDefinition]
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public class AnyConditions : IGraphCondition
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{
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[field: DataField("conditions")]
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public IGraphCondition[] Conditions { get; } = Array.Empty<IGraphCondition>();
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public async Task<bool> Condition(IEntity entity)
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{
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foreach (var condition in Conditions)
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{
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if (await condition.Condition(entity))
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return true;
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}
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return false;
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}
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}
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}
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