47 lines
2.2 KiB
C#
47 lines
2.2 KiB
C#
using Content.Client.Chat.UI;
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using Content.Client.Gameplay;
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using Content.Client.Viewport;
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using Content.Shared.Chat;
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using Content.Shared.Input;
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using Robust.Client.Input;
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using Robust.Shared.Input.Binding;
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namespace Content.Client.Chat
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{
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public static class ChatInput
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{
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public static void SetupChatInputHandlers(IInputManager inputManager, ChatBox chatBox)
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{
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inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
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InputCmdHandler.FromDelegate(_ => GameplayState.FocusChat(chatBox)));
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inputManager.SetInputCommand(ContentKeyFunctions.FocusLocalChat,
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InputCmdHandler.FromDelegate(_ => GameplayState.FocusChannel(chatBox, ChatSelectChannel.Local)));
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inputManager.SetInputCommand(ContentKeyFunctions.FocusWhisperChat,
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InputCmdHandler.FromDelegate(_ => GameplayState.FocusChannel(chatBox, ChatSelectChannel.Whisper)));
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inputManager.SetInputCommand(ContentKeyFunctions.FocusOOC,
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InputCmdHandler.FromDelegate(_ => GameplayState.FocusChannel(chatBox, ChatSelectChannel.OOC)));
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inputManager.SetInputCommand(ContentKeyFunctions.FocusAdminChat,
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InputCmdHandler.FromDelegate(_ => GameplayState.FocusChannel(chatBox, ChatSelectChannel.Admin)));
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inputManager.SetInputCommand(ContentKeyFunctions.FocusRadio,
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InputCmdHandler.FromDelegate(_ => GameplayState.FocusChannel(chatBox, ChatSelectChannel.Radio)));
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inputManager.SetInputCommand(ContentKeyFunctions.FocusDeadChat,
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InputCmdHandler.FromDelegate(_ => GameplayState.FocusChannel(chatBox, ChatSelectChannel.Dead)));
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inputManager.SetInputCommand(ContentKeyFunctions.FocusConsoleChat,
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InputCmdHandler.FromDelegate(_ => GameplayState.FocusChannel(chatBox, ChatSelectChannel.Console)));
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inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelForward,
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InputCmdHandler.FromDelegate(_ => chatBox.CycleChatChannel(true)));
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inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelBackward,
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InputCmdHandler.FromDelegate(_ => chatBox.CycleChatChannel(false)));
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}
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}
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}
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