* Fixed sprite issues with construction system (Thanks PJB!). * Storage and Hands Systems now subscribe to Transform Parent changes, and will keep their containers in sync. * Add check in Interaction System to prevent processing client-side entities on the server.
90 lines
2.8 KiB
C#
90 lines
2.8 KiB
C#
using System.Collections.Generic;
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using SS14.Server.Interfaces.Player;
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using SS14.Shared.GameObjects;
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using SS14.Shared.GameObjects.EntitySystemMessages;
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using SS14.Shared.GameObjects.Systems;
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using SS14.Shared.Interfaces.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems
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{
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class StorageSystem : EntitySystem
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{
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private readonly List<IPlayerSession> _sessionCache = new List<IPlayerSession>();
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/// <inheritdoc />
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public override void Initialize()
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{
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EntityQuery = new TypeEntityQuery(typeof(ServerStorageComponent));
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}
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/// <inheritdoc />
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public override void SubscribeEvents()
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{
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base.SubscribeEvents();
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SubscribeEvent<EntParentChangedMessage>(HandleParentChanged);
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}
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/// <inheritdoc />
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public override void Update(float frameTime)
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{
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foreach (var entity in RelevantEntities)
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{
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CheckSubscribedEntities(entity);
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}
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}
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private static void HandleParentChanged(object sender, EntitySystemMessage message)
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{
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if(!(sender is IEntity childEntity))
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return;
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if(!(message is EntParentChangedMessage msg))
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return;
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var oldParentEntity = msg.OldParent;
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if(oldParentEntity == null || !oldParentEntity.IsValid())
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return;
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if (oldParentEntity.TryGetComponent(out ServerStorageComponent storageComp))
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{
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storageComp.Remove(childEntity);
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}
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}
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private void CheckSubscribedEntities(IEntity entity)
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{
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var storageComp = entity.GetComponent<ServerStorageComponent>();
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// We have to cache the set of sessions because Unsubscribe modifies the original.
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_sessionCache.Clear();
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_sessionCache.AddRange(storageComp.SubscribedSessions);
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if (_sessionCache.Count == 0)
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return;
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var storagePos = entity.Transform.WorldPosition;
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var storageMap = entity.Transform.MapID;
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foreach (var session in _sessionCache)
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{
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var attachedEntity = session.AttachedEntity;
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// The component manages the set of sessions, so this invalid session should be removed soon.
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if (attachedEntity == null || !attachedEntity.IsValid())
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continue;
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if (storageMap != attachedEntity.Transform.MapID)
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continue;
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var distanceSquared = (storagePos - attachedEntity.Transform.WorldPosition).LengthSquared;
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if (distanceSquared > InteractionSystem.INTERACTION_RANGE_SQUARED)
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{
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storageComp.UnsubscribeSession(session);
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}
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}
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}
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}
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}
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