* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
25 lines
848 B
C#
25 lines
848 B
C#
using System.Collections.Generic;
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using Content.Server.AI.Utility.Actions;
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using Content.Server.AI.Utility.Actions.Combat.Melee;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Mobs;
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namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
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{
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public sealed class MeleeAttackNearbySpeciesExp : ExpandableUtilityAction
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{
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public override float Bonus => UtilityAction.CombatBonus;
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public override IEnumerable<UtilityAction> GetActions(Blackboard context)
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{
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var owner = context.GetState<SelfState>().GetValue();
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foreach (var entity in context.GetState<NearbySpeciesState>().GetValue())
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{
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yield return new MeleeWeaponAttackEntity(owner, entity, Bonus);
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}
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}
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}
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}
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