Files
tbd-station-14/Content.Tests/Client/UserInterface/ItemSlotTest.cs
ShadowCommander d03da83fda Inventory Input (#503)
* Create ItemSlotButton

* Refactor inventory buttons

Refactor so that KeyBind handling of inventory and hands are the same.

* Refactor InventoryInterfaceController to call ItemSlotManager with entities

This change allows HandsGUI and InventoryInterfaceController to just call ItemSlotManager.OnButtonPressed with an entity instead of a slot.

* Add CooldownCircle to ItemSlotButton

This allows Hands and Inventory to have cooldown circles on their ItemSlots.

* Refactor HandsGUI to use ItemSlots

This allows functionality and GUI to be the same between Inventory and Hands.

Added clicking empty hand to switch ActiveHand to clicked hand.

* Implement CooldownCircle in ItemSlotManager

Reorganize files
2020-01-17 15:43:20 +01:00

18 lines
484 B
C#

using Content.Client.UserInterface;
using NUnit.Framework;
namespace Content.Tests.Client.UserInterface
{
[TestFixture]
public class ItemSlotTest
{
[Test]
public void TestCalculateCooldownLevel()
{
Assert.AreEqual(ItemSlotManager.CalculateCooldownLevel(0.5f), 4);
Assert.AreEqual(ItemSlotManager.CalculateCooldownLevel(1), 8);
Assert.AreEqual(ItemSlotManager.CalculateCooldownLevel(0), 0);
}
}
}