39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using Content.Shared.Examine;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Wires;
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public abstract class SharedWiresSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<WiresPanelComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<WiresPanelComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<WiresPanelComponent, ComponentHandleState>(OnHandleState);
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}
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private void OnExamine(EntityUid uid, WiresPanelComponent component, ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString(component.Open
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? "wires-panel-component-on-examine-open"
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: "wires-panel-component-on-examine-closed"));
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}
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private void OnGetState(EntityUid uid, WiresPanelComponent component, ref ComponentGetState args)
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{
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args.State = new WiresPanelComponentState
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{
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Open = component.Open,
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Visible = component.Visible
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};
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}
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private void OnHandleState(EntityUid uid, WiresPanelComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not WiresPanelComponentState state)
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return;
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component.Open = state.Open;
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component.Visible = state.Visible;
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}
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} |