Files
tbd-station-14/Content.Server/StationEvents/RadiationStorm.cs
Acruid d1b5a31397 PauseManager moved to Shared (#3288)
* Namespace changes for moving IPauseManager to shared.

* Namespace changes for moving ITimerManager from Timers to Timing.

* Rebase Fixes.

* Update engine submodule to v0.3.8
2021-02-18 20:45:45 -08:00

113 lines
3.7 KiB
C#

#nullable enable
using JetBrains.Annotations;
using Content.Server.GameObjects.Components.StationEvents;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.StationEvents
{
[UsedImplicitly]
public sealed class RadiationStorm : StationEvent
{
// Based on Goonstation style radiation storm with some TG elements (announcer, etc.)
[Dependency] private IEntityManager _entityManager = default!;
[Dependency] private IRobustRandom _robustRandom = default!;
public override string Name => "RadiationStorm";
public override string StartAnnouncement => Loc.GetString(
"High levels of radiation detected near the station. Evacuate any areas containing abnormal green energy fields.");
protected override string EndAnnouncement => Loc.GetString(
"The radiation threat has passed. Please return to your workplaces.");
public override string StartAudio => "/Audio/Announcements/radiation.ogg";
protected override float StartAfter => 10.0f;
// Event specific details
private float _timeUntilPulse;
private const float MinPulseDelay = 0.2f;
private const float MaxPulseDelay = 0.8f;
private void ResetTimeUntilPulse()
{
_timeUntilPulse = _robustRandom.NextFloat() * (MaxPulseDelay - MinPulseDelay) + MinPulseDelay;
}
public override void Announce()
{
base.Announce();
EndAfter = _robustRandom.Next(30, 80) + StartAfter; // We want to be forgiving about the radstorm.
}
public override void Startup()
{
ResetTimeUntilPulse();
base.Startup();
}
public override void Shutdown()
{
base.Shutdown();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!Started || !Running) return;
_timeUntilPulse -= frameTime;
if (_timeUntilPulse <= 0.0f)
{
var pauseManager = IoCManager.Resolve<IPauseManager>();
var gameTicker = IoCManager.Resolve<IGameTicker>();
var defaultGrid = IoCManager.Resolve<IMapManager>().GetGrid(gameTicker.DefaultGridId);
if (pauseManager.IsGridPaused(defaultGrid))
return;
SpawnPulse(defaultGrid);
}
}
private void SpawnPulse(IMapGrid mapGrid)
{
if (!TryFindRandomGrid(mapGrid, out var coordinates))
return;
var pulse = _entityManager.SpawnEntity("RadiationPulse", coordinates);
pulse.GetComponent<RadiationPulseComponent>().DoPulse();
ResetTimeUntilPulse();
}
private bool TryFindRandomGrid(IMapGrid mapGrid, out EntityCoordinates coordinates)
{
if (!mapGrid.Index.IsValid())
{
coordinates = default;
return false;
}
var randomX = _robustRandom.Next((int) mapGrid.WorldBounds.Left, (int) mapGrid.WorldBounds.Right);
var randomY = _robustRandom.Next((int) mapGrid.WorldBounds.Bottom, (int) mapGrid.WorldBounds.Top);
coordinates = mapGrid.ToCoordinates(randomX, randomY);
// TODO: Need to get valid tiles? (maybe just move right if the tile we chose is invalid?)
if (!coordinates.IsValid(_entityManager))
{
coordinates = default;
return false;
}
return true;
}
}
}