Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/WelderSystem.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

34 lines
917 B
C#

using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Interactable;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
/// <summary>
/// Despite the name, it's only really used for the welder logic in tools. Go figure.
/// </summary>
public class WelderSystem : EntitySystem
{
private readonly HashSet<WelderComponent> _activeWelders = new();
public bool Subscribe(WelderComponent welder)
{
return _activeWelders.Add(welder);
}
public bool Unsubscribe(WelderComponent welder)
{
return _activeWelders.Remove(welder);
}
public override void Update(float frameTime)
{
foreach (var tool in _activeWelders.ToArray())
{
tool.OnUpdate(frameTime);
}
}
}
}