Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/ThirstSystem.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

27 lines
728 B
C#

using Content.Server.GameObjects.Components.Nutrition;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class ThirstSystem : EntitySystem
{
private float _accumulatedFrameTime;
public override void Update(float frameTime)
{
_accumulatedFrameTime += frameTime;
if (_accumulatedFrameTime > 1)
{
foreach (var component in ComponentManager.EntityQuery<ThirstComponent>(true))
{
component.OnUpdate(_accumulatedFrameTime);
}
_accumulatedFrameTime -= 1;
}
}
}
}