Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/SingularitySystem.cs
GraniteSidewalk 549d84174c Singularity Shaders and a lot of Shader Stuff (#2517)
* Beginnings of singulo shader

* LOTS of changes!!

* Minor changes

* Singulo stuff

* Aesthetic changes to singulo

* Combining singulo change

* ShaderAura uses IEntities now, not IPlayerSession

* Fixes?

* Fixes draw order for atmos

* using fix

* Address reviews

* nuget.config whaaa

* nuget haha

* nuget why are you so dum

* happy now

* Preparing for omegachange

* Merge from seventh level of hell

* woork

* Ignorecomponents add

* mmf

* RobustToolbox?

* Fixes

* Fixes Robust?

* adds sprite

* Nullables

* Crit overlay stuff

* Commits Robust
2021-03-09 02:33:41 -08:00

31 lines
803 B
C#

using Content.Server.GameObjects.Components.Singularity;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class SingularitySystem : EntitySystem
{
private float _updateInterval = 1.0f;
private float _accumulator;
public override void Update(float frameTime)
{
base.Update(frameTime);
_accumulator += frameTime;
while (_accumulator > _updateInterval)
{
_accumulator -= _updateInterval;
foreach (var singularity in ComponentManager.EntityQuery<ServerSingularityComponent>())
{
singularity.Update(1);
}
}
}
}
}