* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
28 lines
716 B
C#
28 lines
716 B
C#
using Content.Server.GameObjects.Components.Morgue;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class MorgueSystem : EntitySystem
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{
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private float _accumulatedFrameTime;
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public override void Update(float frameTime)
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{
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_accumulatedFrameTime += frameTime;
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if (_accumulatedFrameTime >= 10)
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{
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foreach (var morgue in ComponentManager.EntityQuery<MorgueEntityStorageComponent>(true))
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{
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morgue.Update();
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}
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_accumulatedFrameTime -= 10;
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}
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}
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}
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}
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