Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/MeleeWeaponSystem.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

23 lines
895 B
C#

using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Server.GameObjects.EntitySystems
{
public sealed class MeleeWeaponSystem : EntitySystem
{
public void SendAnimation(string arc, Angle angle, IEntity attacker, IEntity source, IEnumerable<IEntity> hits, bool textureEffect = false, bool arcFollowAttacker = true)
{
RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayMeleeWeaponAnimationMessage(arc, angle, attacker.Uid, source.Uid,
hits.Select(e => e.Uid).ToList(), textureEffect, arcFollowAttacker));
}
public void SendLunge(Angle angle, IEntity source)
{
RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayLungeAnimationMessage(angle, source.Uid));
}
}
}