* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
23 lines
895 B
C#
23 lines
895 B
C#
using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Server.GameObjects.EntitySystems
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{
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public sealed class MeleeWeaponSystem : EntitySystem
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{
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public void SendAnimation(string arc, Angle angle, IEntity attacker, IEntity source, IEnumerable<IEntity> hits, bool textureEffect = false, bool arcFollowAttacker = true)
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{
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RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayMeleeWeaponAnimationMessage(arc, angle, attacker.Uid, source.Uid,
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hits.Select(e => e.Uid).ToList(), textureEffect, arcFollowAttacker));
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}
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public void SendLunge(Angle angle, IEntity source)
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{
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RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayLungeAnimationMessage(angle, source.Uid));
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}
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}
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}
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