* Implement inflatable wall * Actually block atmos * Fix naming and add description * Add requested changes * Change prototype to field * Refactor checks to use existing methods * Fix PrototypeIdSerializer imports * Fix mass in yaml
69 lines
2.3 KiB
C#
69 lines
2.3 KiB
C#
using Content.Server.GameObjects.Components.Engineering;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using System.Threading;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class DisassembleOnActivateSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DisassembleOnActivateComponent, ActivateInWorldMessage>(HandleActivateInWorld);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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UnsubscribeLocalEvent<DisassembleOnActivateComponent, ActivateInWorldMessage>(HandleActivateInWorld);
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}
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private async void HandleActivateInWorld(EntityUid uid, DisassembleOnActivateComponent component, ActivateInWorldMessage args)
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{
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if (string.IsNullOrEmpty(component.Prototype))
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return;
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if (!args.User.InRangeUnobstructed(args.Activated))
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return;
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if (component.DoAfterTime > 0 && TryGet<DoAfterSystem>(out var doAfterSystem))
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{
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var doAfterArgs = new DoAfterEventArgs(args.User, component.DoAfterTime, component.TokenSource.Token)
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{
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BreakOnUserMove = true,
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BreakOnStun = true,
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};
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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if (result != DoAfterStatus.Finished)
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return;
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component.TokenSource.Cancel();
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}
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if (component.Deleted || component.Owner.Deleted)
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return;
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var entity = EntityManager.SpawnEntity(component.Prototype, component.Owner.Transform.Coordinates);
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if (args.User.TryGetComponent<HandsComponent>(out var hands)
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&& entity.TryGetComponent<ItemComponent>(out var item))
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{
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hands.PutInHandOrDrop(item);
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}
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component.Owner.Delete();
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return;
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}
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}
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}
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