Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/DestructibleSystem.cs
2021-03-16 15:50:20 +01:00

28 lines
736 B
C#

using Content.Shared.GameObjects.EntitySystems;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class DestructibleSystem : EntitySystem
{
[Dependency] public readonly IRobustRandom Random = default!;
public AudioSystem AudioSystem { get; private set; } = default!;
public ActSystem ActSystem { get; private set; } = default!;
public override void Initialize()
{
base.Initialize();
AudioSystem = Get<AudioSystem>();
ActSystem = Get<ActSystem>();
}
}
}