Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/AntimatterEngineSystem.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

28 lines
765 B
C#

using Content.Server.GameObjects.Components.Power.AME;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class AntimatterEngineSystem : EntitySystem
{
private float _accumulatedFrameTime;
public override void Update(float frameTime)
{
base.Update(frameTime);
_accumulatedFrameTime += frameTime;
if (_accumulatedFrameTime >= 10)
{
foreach (var comp in ComponentManager.EntityQuery<AMEControllerComponent>(true))
{
comp.OnUpdate(frameTime);
}
_accumulatedFrameTime -= 10;
}
}
}
}