82 lines
2.7 KiB
C#
82 lines
2.7 KiB
C#
using Content.Shared.Storage.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Placeable
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{
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public sealed class PlaceableSurfaceSystem : EntitySystem
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{
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PlaceableSurfaceComponent, AfterInteractUsingEvent>(OnAfterInteractUsing);
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SubscribeLocalEvent<PlaceableSurfaceComponent, ComponentHandleState>(OnHandleState);
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}
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public void SetPlaceable(EntityUid uid, bool isPlaceable, PlaceableSurfaceComponent? surface = null)
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{
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if (!Resolve(uid, ref surface))
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return;
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surface.IsPlaceable = isPlaceable;
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surface.Dirty();
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}
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public void SetPlaceCentered(EntityUid uid, bool placeCentered, PlaceableSurfaceComponent? surface = null)
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{
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if (!Resolve(uid, ref surface))
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return;
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surface.PlaceCentered = placeCentered;
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surface.Dirty();
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}
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public void SetPositionOffset(EntityUid uid, Vector2 offset, PlaceableSurfaceComponent? surface = null)
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{
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if (!Resolve(uid, ref surface))
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return;
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surface.PositionOffset = offset;
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surface.Dirty();
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}
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private void OnAfterInteractUsing(EntityUid uid, PlaceableSurfaceComponent surface, AfterInteractUsingEvent args)
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{
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if (args.Handled || !args.CanReach)
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return;
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if (!surface.IsPlaceable)
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return;
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// 99% of the time they want to dump the stuff inside on the table, they can manually place with q if they really need to.
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// Just causes prediction CBT otherwise.
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if (HasComp<DumpableComponent>(args.Used))
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return;
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if (!_handsSystem.TryDrop(args.User, args.Used))
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return;
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if (surface.PlaceCentered)
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Transform(args.Used).LocalPosition = Transform(uid).LocalPosition + surface.PositionOffset;
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else
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Transform(args.Used).Coordinates = args.ClickLocation;
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args.Handled = true;
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}
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private void OnHandleState(EntityUid uid, PlaceableSurfaceComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not PlaceableSurfaceComponentState state)
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return;
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component.IsPlaceable = state.IsPlaceable;
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component.PlaceCentered = state.PlaceCentered;
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component.PositionOffset = state.PositionOffset;
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}
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}
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}
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