Files
tbd-station-14/Content.Shared/Placeable/PlaceableSurfaceSystem.cs

82 lines
2.7 KiB
C#

using Content.Shared.Storage.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Robust.Shared.GameStates;
namespace Content.Shared.Placeable
{
public sealed class PlaceableSurfaceSystem : EntitySystem
{
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PlaceableSurfaceComponent, AfterInteractUsingEvent>(OnAfterInteractUsing);
SubscribeLocalEvent<PlaceableSurfaceComponent, ComponentHandleState>(OnHandleState);
}
public void SetPlaceable(EntityUid uid, bool isPlaceable, PlaceableSurfaceComponent? surface = null)
{
if (!Resolve(uid, ref surface))
return;
surface.IsPlaceable = isPlaceable;
surface.Dirty();
}
public void SetPlaceCentered(EntityUid uid, bool placeCentered, PlaceableSurfaceComponent? surface = null)
{
if (!Resolve(uid, ref surface))
return;
surface.PlaceCentered = placeCentered;
surface.Dirty();
}
public void SetPositionOffset(EntityUid uid, Vector2 offset, PlaceableSurfaceComponent? surface = null)
{
if (!Resolve(uid, ref surface))
return;
surface.PositionOffset = offset;
surface.Dirty();
}
private void OnAfterInteractUsing(EntityUid uid, PlaceableSurfaceComponent surface, AfterInteractUsingEvent args)
{
if (args.Handled || !args.CanReach)
return;
if (!surface.IsPlaceable)
return;
// 99% of the time they want to dump the stuff inside on the table, they can manually place with q if they really need to.
// Just causes prediction CBT otherwise.
if (HasComp<DumpableComponent>(args.Used))
return;
if (!_handsSystem.TryDrop(args.User, args.Used))
return;
if (surface.PlaceCentered)
Transform(args.Used).LocalPosition = Transform(uid).LocalPosition + surface.PositionOffset;
else
Transform(args.Used).Coordinates = args.ClickLocation;
args.Handled = true;
}
private void OnHandleState(EntityUid uid, PlaceableSurfaceComponent component, ref ComponentHandleState args)
{
if (args.Current is not PlaceableSurfaceComponentState state)
return;
component.IsPlaceable = state.IsPlaceable;
component.PlaceCentered = state.PlaceCentered;
component.PositionOffset = state.PositionOffset;
}
}
}