* Enable nullability in Content.Client * Remove #nullable enable * Merge fixes * Remove Debug.Assert * Merge fixes * Fix build * Fix build
43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
using Content.Shared.GameObjects.Components.Atmos;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.GameObjects.Components.Atmos.Piping
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{
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[UsedImplicitly]
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[DataDefinition]
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public class VentVisualizer : AppearanceVisualizer
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{
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[DataField("ventOnState")] private string _ventOnState = "ventOn";
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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if (!entity.TryGetComponent(out ISpriteComponent? sprite)) return;
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sprite.LayerMapReserveBlank(Layer.VentEnabled);
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var layer = sprite.LayerMapGet(Layer.VentEnabled);
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sprite.LayerSetState(layer, _ventOnState);
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite)) return;
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if (!component.TryGetData(VentVisuals.VisualState, out VentVisualState ventVisualState)) return;
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var layer = sprite.LayerMapGet(Layer.VentEnabled);
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sprite.LayerSetVisible(layer, ventVisualState.VentEnabled);
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}
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private enum Layer : byte
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{
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VentEnabled,
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}
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}
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}
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