* Cleanup PuddleTest * Cleanup GravityGridTest * Cleanup PowerTest * Cleanup SaveLoadMapTest * Cleanup Body tests * Cleanup ContainerOcclusionTest * Cleanup AirlockTest * Cleanup DamageableTest * Cleanup EntityTest * Cleanup FluidSpillTest * Cleanup FollowerSystemTest * Cleanup HandCuffTest * Cleanup InteractionSystemTests * Cleanup InRangeUnobstructed * Cleanup SimplePredictReconcileTest * Cleanup PostMapInitTest * Cleanup SalvageTest * Cleanup SaveLoadSaveTest * Cleanup ShuttleTest * Cleanup MaterialArbitrageTest * Cleanup PrototypeSaveTest * Fix ShuttleTest * Bunch of small ones * Move JobTests to Station directory * More small fixes * Cleanup InteractionTest.Helpers Had to change a method signature, so some callers were modified too. * Missed one
99 lines
3.9 KiB
C#
99 lines
3.9 KiB
C#
using System.Numerics;
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using Content.Shared.CCVar;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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public sealed class SaveLoadMapTest
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{
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[Test]
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public async Task SaveLoadMultiGridMap()
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{
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const string mapPath = @"/Maps/Test/TestMap.yml";
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var mapManager = server.ResolveDependency<IMapManager>();
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var sEntities = server.ResolveDependency<IEntityManager>();
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var mapLoader = sEntities.System<MapLoaderSystem>();
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var mapSystem = sEntities.System<SharedMapSystem>();
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var xformSystem = sEntities.EntitySysManager.GetEntitySystem<SharedTransformSystem>();
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var resManager = server.ResolveDependency<IResourceManager>();
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var cfg = server.ResolveDependency<IConfigurationManager>();
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Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
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await server.WaitAssertion(() =>
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{
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var dir = new ResPath(mapPath).Directory;
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resManager.UserData.CreateDir(dir);
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mapSystem.CreateMap(out var mapId);
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{
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var mapGrid = mapManager.CreateGridEntity(mapId);
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xformSystem.SetWorldPosition(mapGrid, new Vector2(10, 10));
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mapSystem.SetTile(mapGrid, new Vector2i(0, 0), new Tile(1, (TileRenderFlag) 1, 255));
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}
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{
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var mapGrid = mapManager.CreateGridEntity(mapId);
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xformSystem.SetWorldPosition(mapGrid, new Vector2(-8, -8));
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mapSystem.SetTile(mapGrid, new Vector2i(0, 0), new Tile(2, (TileRenderFlag) 1, 254));
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}
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Assert.Multiple(() => mapLoader.SaveMap(mapId, mapPath));
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Assert.Multiple(() => mapManager.DeleteMap(mapId));
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});
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await server.WaitIdleAsync();
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await server.WaitAssertion(() =>
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{
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Assert.That(mapLoader.TryLoad(new MapId(10), mapPath, out _));
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});
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await server.WaitIdleAsync();
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await server.WaitAssertion(() =>
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{
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{
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if (!mapManager.TryFindGridAt(new MapId(10), new Vector2(10, 10), out var gridUid, out var mapGrid) ||
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!sEntities.TryGetComponent<TransformComponent>(gridUid, out var gridXform))
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{
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Assert.Fail();
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return;
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}
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Assert.Multiple(() =>
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{
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Assert.That(xformSystem.GetWorldPosition(gridXform), Is.EqualTo(new Vector2(10, 10)));
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Assert.That(mapSystem.GetTileRef(gridUid, mapGrid, new Vector2i(0, 0)).Tile, Is.EqualTo(new Tile(1, (TileRenderFlag) 1, 255)));
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});
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}
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{
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if (!mapManager.TryFindGridAt(new MapId(10), new Vector2(-8, -8), out var gridUid, out var mapGrid) ||
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!sEntities.TryGetComponent<TransformComponent>(gridUid, out var gridXform))
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{
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Assert.Fail();
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return;
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}
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Assert.Multiple(() =>
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{
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Assert.That(xformSystem.GetWorldPosition(gridXform), Is.EqualTo(new Vector2(-8, -8)));
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Assert.That(mapSystem.GetTileRef(gridUid, mapGrid, new Vector2i(0, 0)).Tile, Is.EqualTo(new Tile(2, (TileRenderFlag) 1, 254)));
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});
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}
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});
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await pair.CleanReturnAsync();
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}
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}
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}
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